AI Ml AI agent skills
8,771 skills in the archive. Read a skill’s instructions or open its original repository.
Bankr
by @alsk1992
AI-powered crypto trading via natural language through Bankr API
Kamino
by @alsk1992
Kamino Finance — Solana lending, borrowing, and liquidity vaults
Drift Sdk
by @alsk1992
Drift Protocol perpetual futures trading on Solana (direct SDK)
Jupiter
by @alsk1992
Jupiter DEX aggregator - swaps, limit orders, and DCA on Solana
Feeds
by @alsk1992
Real-time market data feeds from 8 prediction market platforms
Mcp
by @alsk1992
Model Context Protocol server management and tool integration
Drift
by @alsk1992
Drift Protocol - perpetuals and prediction markets on Solana
Arbitrage
by @alsk1992
Automated cross-platform arbitrage detection and monitoring
Mm
by @alsk1992
Market making - two-sided quoting with inventory management
News
by @alsk1992
Monitor news and correlate with prediction market movements
Auto Reply
by @alsk1992
Automatic response rules, patterns, and scheduled messages
Integrations
by @alsk1992
External data sources, connectors, and custom data streams
Memory
by @alsk1992
Persistent memory system for preferences, facts, and notes
Mev
by @alsk1992
MEV protection against sandwich attacks and front-running
Copy Trading Solana
by @alsk1992
Copy trade Solana wallets - mirror trades automatically
History
by @alsk1992
Trade history tracking, sync, and performance analytics
Meteora
by @alsk1992
Meteora DLMM - dynamic liquidity market maker on Solana
Alerts
by @alsk1992
Create and manage price alerts for prediction markets
Metrics
by @alsk1992
System metrics, telemetry, and performance monitoring
Monitoring
by @alsk1992
System health monitoring, alerts, and error tracking
Bridge
by @alsk1992
Cross-chain token transfers using Wormhole and CCTP
Embeddings
by @alsk1992
Vector embeddings configuration and semantic search
Agentbets
by @alsk1992
AgentBets - AI-native prediction markets on Solana
Credentials
by @alsk1992
Secure credential management for trading platforms
Automation
by @alsk1992
Schedule cron jobs and automate recurring tasks
Meteora Dbc
by @alsk1992
Launch tokens on Meteora dynamic bonding curves
Mexc Futures
by @alsk1992
MEXC Futures trading with DB tracking (No KYC)
Doctor
by @alsk1992
System health diagnostics and troubleshooting
Features
by @alsk1992
Real-time market features and trading signals
Betfair
by @alsk1992
Betfair Exchange sports betting and trading
Hyperliquid
by @alsk1992
Hyperliquid L1 perps DEX (69% market share)
Dca
by @alsk1992
Dollar-cost averaging across all platforms
Metaculus
by @alsk1992
Metaculus forecasting platform (read-only)
Ledger
by @alsk1992
Trade decision audit trail and statistics
Ai Strategy
by @alsk1992
AI Strategy - natural language to trades
Binance Futures
by @alsk1992
Binance Futures trading with DB tracking
Marginfi
by @alsk1992
MarginFi — Solana lending and borrowing
Bybit Futures
by @alsk1992
Bybit Futures trading with DB tracking
Harden
by @alsk1992
VPS security auditing and hardening
Lighter
by @alsk1992
Lighter — Orderbook DEX on Arbitrum
Blog Post
by @nteract
Author a new entry for the Semiotic blog. Use this skill whenever the user asks for a blog post, release summary, chart explainer, or case study to publish at /blog/SLUG.
Behavioural Analytics
by @Owl-Listener
Read funnels, retention curves, and event data as a designer — separating a design problem from a tracking artefact. Use when handed product data you did not design and asked why people drop off. For choosing what to measure,…
Qual Quant Triangulation
by @Owl-Listener
Reconcile what the numbers say with what users say, and design the study that settles it rather than restates it. Use when behavioural data and research findings point different ways. For reading the data on its own, use…
Accessibility Audit
by @Owl-Listener
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use…
Journey Map
by @Owl-Listener
Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths…
Design System Governance
by @Owl-Listener
Define how the system evolves — contribution model, versioning, deprecation, and change management. Use when multiple teams contribute. For driving uptake use `design-system-adoption` (designer-toolkit); for design file history…
Animation Principles
by @Owl-Listener
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full…
Handoff Spec
by @Owl-Listener
Write the implementation handoff — measurements, behaviours, assets, states, and edge cases. Use when engineering picks up the work. For verifying the result afterwards use `design-qa-checklist`; for reusable library components…
Interfaces That Feel
by @Owl-Listener
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use…
Theming System
by @Owl-Listener
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft…
Design Token
by @Owl-Listener
Define and organise tokens for colour, spacing, type, and elevation with naming and usage rules. Use when establishing the token layer. For auditing existing usage use `design-token-audit` (designer-toolkit); for multi-brand…
Navigation Patterns
by @Owl-Listener
Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use…
Design Debt Audit
by @Owl-Listener
Inventory and prioritise accumulated design inconsistencies across a product. Use when drift has built up over time. For token coverage specifically use `design-token-audit` (designer-toolkit); for WCAG gaps use…
Motion System
by @Owl-Listener
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles`…
Micro Interaction Spec
by @Owl-Listener
Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use…
Usability Test Plan
by @Owl-Listener
Design a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario`…
User Persona
by @Owl-Listener
Build research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use…
Loading States
by @Owl-Listener
Design waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use…
Component Spec
by @Owl-Listener
Specify one component — props, states, variants, accessibility, and usage rules. Use when defining a library component. For the reusable doc scaffold use `documentation-template`; for a problem-solution pattern use…
Affinity Diagram
by @Owl-Listener
Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use…
Jakobs Law
by @Owl-Listener
Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).
Empathy Map
by @Owl-Listener
Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.
Feedback Patterns
by @Owl-Listener
Design confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.
Localization Design
by @Owl-Listener
Design for multiple languages, writing directions, and cultural contexts — text expansion, RTL mirroring, and locale formats. Use when shipping beyond one locale. For the words themselves, use `ux-writing` (designer-toolkit).
Serial Position Effect
by @Owl-Listener
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
Doherty Threshold
by @Owl-Listener
Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.
Survey Design
by @Owl-Listener
Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).
Version Control Strategy
by @Owl-Listener
Define version control for design files, components, and libraries — branching, naming, and release. Use when file history is chaotic. For design system contribution rules, use `design-system-governance` (design-systems).
Design Negotiation
by @Owl-Listener
Advocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in the conversation itself. For the commercial vocabulary behind it, use `business-design` (ux-strategy).
Design Token Audit
by @Owl-Listener
Audit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems).
Design Critique
by @Owl-Listener
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use when running a session with people in the room. For a solo expert review, use `heuristic-evaluation` (prototyping-testing).
Gesture Patterns
by @Owl-Listener
Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).
Peak End Rule
by @Owl-Listener
Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use `zeigarnik-effect`.
Design System Adoption
by @Owl-Listener
Create adoption strategy and enablement materials to drive design system usage. Use when the system exists but teams ignore it. For contribution and versioning rules, use `design-system-governance` (design-systems).
Form Design
by @Owl-Listener
Design a form end to end — field order, grouping, validation, and completion. Use when the artifact is a form. For product-wide error strategy use `error-handling-ux`; for first-run signup use `onboarding-design`.
Pattern Library
by @Owl-Listener
Structure a pattern entry — problem context, solution, usage examples, and related patterns. Use when documenting a recurring solution rather than a component. For a single component's API, use `component-spec`.
Design Impact Reporting
by @Owl-Listener
Communicate design's contribution to business and user outcomes in stakeholder language. Use when reporting results upward. For choosing the metrics in the first place, use `metrics-definition` (ux-strategy).
Card Sort Analysis
by @Owl-Listener
Analyse open or closed card sort results into a proposed grouping and label set. Use after running a sort study. For turning that evidence into a full structure, use `information-architecture` (ux-strategy).
Error Handling Ux
by @Owl-Listener
Design error prevention, detection, and recovery across a product — message content, placement, and escape routes. Use when errors span multiple flows. For validation inside a single form, use `form-design`.
Conversational Ux
by @Owl-Listener
Design voice and conversational interfaces — dialog flows, error recovery, and persona. Use when the interface speaks and listens rather than being tapped. For graphical input collection, use `form-design`.
Onboarding Design
by @Owl-Listener
Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
Case Study
by @Owl-Listener
Craft a portfolio case study with narrative arc, process evidence, and outcomes. Use when telling a project's story to an external audience. For an internal stakeholder deck, use `presentation-deck`.
Documentation Template
by @Owl-Listener
Generate a reusable documentation scaffold for components, patterns, or guidelines. Use when standardising how the system is documented. For the content of one component's spec, use `component-spec`.
Hicks Law
by @Owl-Listener
Apply Hick's Law — decision time grows with the number of simultaneous choices. Use when a screen offers too many options at once. For how many items survive in memory afterwards, use `millers-law`.
Millers Law
by @Owl-Listener
Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.
Naming Convention
by @Owl-Listener
Establish naming rules for components, tokens, and layers with patterns and worked examples. Use when names are inconsistent or being set. For what the tokens actually contain, use `design-token`.
Diary Study Plan
by @Owl-Listener
Design a diary study — prompts, cadence, duration, participant criteria, and analysis frame. Use when behaviour unfolds over days or weeks. For a single-session study, use `usability-test-plan`.
Presentation Deck
by @Owl-Listener
Structure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use `case-study`; for the written argument use `design-rationale`.
Fitts Law
by @Owl-Listener
Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.
Icon System
by @Owl-Listener
Specify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).
Team Workflow
by @Owl-Listener
Design the team's operating rhythm — task management, collaboration rituals, and tooling. Use when the day-to-day cadence needs structure. For a time-boxed sprint, use `design-sprint-plan`.
Research Repository
by @Owl-Listener
Build a repository that makes findings findable, reusable, and cumulative across teams. Use when the same research keeps getting redone. For synthesising one study, use `affinity-diagram`.
Ux Writing
by @Owl-Listener
Write interface copy — microcopy, error messages, empty states, and CTAs. Use when the words are the deliverable. For content structure and ownership, use `content-strategy` (ux-strategy).
Design Rationale
by @Owl-Listener
Write rationale connecting decisions to user needs, business goals, and principles. Use when a decision needs defending in writing. For a live conversation, use `design-negotiation`.
Jobs To Be Done
by @Owl-Listener
Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.
Summarize Interview
by @Owl-Listener
Turn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For synthesising many sessions at once, use `affinity-diagram`.
Design Sprint Plan
by @Owl-Listener
Plan and facilitate a design sprint from challenge framing through prototype testing. Use when compressing discovery into days. For ongoing team cadence, use `team-workflow`.
Design Review Process
by @Owl-Listener
Establish review gates — criteria, checkpoints, and approval flow. Use when work ships without consistent review. For running one individual session, use `design-critique`.
Search Ux
by @Owl-Listener
Design search — query input, zero results, refinement, and result presentation. Use when users retrieve rather than browse. For browse structure, use `navigation-patterns`.
Interview Script
by @Owl-Listener
Write a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.