AI Ml AI agent skills
8,771 skills in the archive. Read a skill’s instructions or open its original repository.
Digest
by @aeonfun
Generate and send a digest on a configurable topic, optionally pulling RSS/Atom feeds as an input source alongside web + X signal
Price Alert
by @aeonfun
Fire when the tracked token does something - new ATH, sharp 1h move, or operator-set target crossed. Silent on normal days.
Search Skill
by @aeonfun
Search the open agent skills ecosystem for skills that fill a real gap and install them via the native add-skill path
Pack Submit
by @aeonfun
Package one of this agent's own skills as a standalone community pack and submit it to the aeon registry as a PR
Pr Triage
by @aeonfun
First-touch triage for external pull requests - verdict, label, and a welcoming comment within minutes of open
Spawn Instance
by @aeonfun
Clone this Aeon agent into a new GitHub repo - fork, configure skills, validate, and register in the fleet
Action Converter
by @aeonfun
5 concrete real-life actions, leverage-scored against open loops with specificity and anti-fluff gates
Picks Tracker
by @aeonfun
Retrospective on past token and prediction market picks - what hit, what flopped, what the score is
Install Skill
by @aeonfun
Install a community skill pack into this fork from a GitHub repo and ship it as an auto-merged PR
Auto Merge
by @aeonfun
Automatically merge open PRs that have passing CI, no blocking reviews, and no conflicts
Autoresearch
by @aeonfun
Evolve a skill by generating variations, evaluating them, and updating the best version
Create Prove
by @aeonfun
Run a changed Aeon skill for real and attach SHA-bound behavioral evidence to its PR
Create Skill
by @aeonfun
Generate a complete new skill from a one-line prompt and ship it as a PR
Memory Flush
by @aeonfun
Promote important recent log entries into MEMORY.md and prune stale ones
Deploy Prototype
by @aeonfun
Generate a small app or tool and deploy it live to Vercel via API
Onchain Monitor
by @aeonfun
Monitor blockchain addresses and contracts for notable activity
Gpt Image
by @inference-sh
Generate and edit images with OpenAI GPT-Image-2.5 and GPT-Image-2 via inference.sh CLI. Models: GPT-Image-2.5 Flare, GPT-Image-2.5 Sunburst, GPT-Image-2. Capabilities: text-to-image, image editing, inpainting, mask-based…
Geo
by @aigclink
完整的 GEO(生成式引擎优化)服务流水线:给一个产品官网 URL 和介绍材料, 做站点诊断与 AI 答案采样、生成带验收标准的执行工单、产出可直接部署的资产 (llms.txt / JSON-LD / 定义块 / FAQ / 内容大纲与初稿)、自动验收工单是否闭环、 并打包成可直接发给客户的交付物。可按周期复跑,做长期 GEO 运营与月报。 国内和海外双市场并行:国内覆盖…
Read The Trace
by @Archive228
Extract the actual cause from a stack trace instead of pattern-matching the error type. Use on any crash or exception.
Assess Interview Candidate
by @dongshuyan
根据候选人简历与岗位要求生成可审计的后台评估、简明的候选人介绍、按岗位重要性排列的简历疑点、12–18 道可直接照读的面试题,以及支持重点标记和本机保存的离线 HTML。用于招聘方准备结构化面试、核验岗位能力和记录回答。不要用于求职者模拟面试、私人背景调查、心理或人格诊断、从敏感属性推断表现,或自动录用、淘汰、排序候选人。
Old Coder
by @AmazingAng
Evidence-first development — surround the implementation with an executable spec and a gauntlet of constraints (tests, types, coverage, mutation) so line-by-line review becomes optional. Use when the user explicitly asks for…
Old Coder Api
by @AmazingAng
Design, change, or review an HTTP/JSON API surface — endpoints, request/response shapes, authentication and authorization, pagination, idempotency, rate limits, versioning, and deprecations. Use when adding or modifying an HTTP…
Yolo Master Agent
by @Tencent
Use when the user wants to run a YOLO-Master task (train/val/predict/track/export/benchmark) or use the Agent Skill dispatcher.
Apple Intelligence
by @rshankras
Apple Intelligence skills for on-device AI features including Foundation Models, Visual Intelligence, App Intents, and intelligent assistants. Use when implementing AI-powered features.
Foundation Models
by @rshankras
On-device LLM integration using Apple's Foundation Models framework. Use when implementing AI text generation, structured output, or tool calling.
Core Ml
by @rshankras
Core ML, Create ML, Vision framework, Natural Language framework, on-device ML integration. Use when user wants image classification, text analysis, object detection, sound classification, model optimization, or custom model…
Opendataloader Pdf
by @chujianyun
PDF 数据提取工具。当用户提到"PDF 提取"、"PDF 转 Markdown"、"PDF 解析"、"提取 PDF 内容"、"PDF 转 JSON"、"RAG PDF"时使用。OpenDataLoader PDF 是目前基准测试第一的 PDF 解析器,支持本地模式(快速、确定)和混合 AI 模式(复杂表格、扫描件、公式),输出 Markdown、JSON(带边界框)、HTML。适用于需要从 PDF 提取结构化数据用于 RAG/LLM…
Wtf
by @citypaul
Re-explain the immediately previous LLM response when it did not land, using plain, precise UK English.
Second Brain
by @NicholasSpisak
Set up a new Obsidian knowledge base with the LLM Wiki pattern. Use when the user wants to create a second brain, initialize a vault, set up a personal knowledge base, or says "onboard". Guides through an interactive wizard to…
Second Brain Ingest
by @NicholasSpisak
Process raw source documents into wiki pages. Use when the user adds files to raw/ and wants them ingested, says "process this source", "ingest this article", "I added something to raw/", or wants to incorporate new material…
Second Brain Query
by @NicholasSpisak
Answer questions against the knowledge base wiki. Use when the user asks a question about their collected knowledge, wants to explore connections between topics, says "what do I know about X", or wants to search their wiki.
Second Brain Lint
by @NicholasSpisak
Health-check the wiki for contradictions, orphan pages, stale claims, and missing cross-references. Use when the user says "audit", "health check", "lint", "find problems", or wants to improve wiki quality.
Symbiotic Onboard
by @lout33
Onboard a new user into a Symbiotic AI setup by interviewing them one sharp question at a time and writing their own context files (SOUL.md, USER.md, NOW.md, and AGENTS.md) as plain Markdown they keep. Use this whenever someone…
Umg Widgets
by @kevinpbuckley
Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user…
Blueprint Graphs
by @kevinpbuckley
Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via…
Animation Editing
by @kevinpbuckley
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose,…
Materials
by @kevinpbuckley
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material…
Landscape Auto Material
by @kevinpbuckley
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material,…
Animsequence
by @kevinpbuckley
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add…
Blueprints
by @kevinpbuckley
Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event…
State Trees
by @kevinpbuckley
Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add…
Niagara Emitters
by @kevinpbuckley
Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is…
Landscape
by @kevinpbuckley
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape,…
Map Blockout
by @kevinpbuckley
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the…
Asset Management
by @kevinpbuckley
Import files from disk (images, meshes, any format the editor imports), export textures, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate,…
Landscape Materials
by @kevinpbuckley
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer…
Pcg
by @kevinpbuckley
Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface…
Skeleton
by @kevinpbuckley
Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and…
Customizable Object
by @kevinpbuckley
Read, build, wire, parameterize and compile Mutable Customizable Object graphs (UCustomizableObject) — skeletal mesh chains, mesh sections and materials, components, enum/float/color/texture parameters, switches, groups and…
Niagara Systems
by @kevinpbuckley
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets.…
Frame Rate
by @kevinpbuckley
Diagnose and remove FPS caps so the editor and game run uncapped (or at a target FPS). Use when the user says the editor/game is "locked", "capped", or "stuck" at a frame rate (commonly 60 FPS), asks to "unlock"/"uncap"/"raise"…
Engine Settings
by @kevinpbuckley
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a…
Animation Blueprint
by @kevinpbuckley
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or…
Project Settings
by @kevinpbuckley
Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or…
Animation Montage
by @kevinpbuckley
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link…
Viewport
by @kevinpbuckley
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode…
Enhanced Input
by @kevinpbuckley
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context…
Pie Testing
by @kevinpbuckley
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or…
Metasounds
by @kevinpbuckley
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add…
Foliage
by @kevinpbuckley
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage…
Enum Struct
by @kevinpbuckley
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields.…
Level Actors
by @kevinpbuckley
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's…
Uv Mapping
by @kevinpbuckley
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV…
Sound Cues
by @kevinpbuckley
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or…
Gameplay Tags
by @kevinpbuckley
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee,…
Behavior Trees
by @kevinpbuckley
Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService +…
Terrain Data
by @kevinpbuckley
Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download…
Gas
by @kevinpbuckley
Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with Blueprint/Object tools and…
Fab
by @kevinpbuckley
Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned Fab library. Use for free…
Vibeue
by @kevinpbuckley
Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input,…
Profiling
by @kevinpbuckley
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is…
Bulk Maintenance
by @kevinpbuckley
Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.
Cloudflare
by @dmmulroy
Comprehensive Cloudflare platform skill covering Workers, Pages, storage (KV, D1, R2), AI (Workers AI, Vectorize, Agents SDK), networking (Tunnel, Spectrum), security (WAF, DDoS), and infrastructure-as-code (Terraform, Pulumi).…
Godot Camera Systems
by @thedivergentai
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and…
Godot Adapt Desktop To Mobile
by @thedivergentai
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and…
Agent Email
by @cat-xierluo
Agent 专用邮箱统一管理:让 Claude Code、Codex 等平台的 Agent 用一套命令收发邮件、整理收件箱、分发任务。支持网易 ClawEmail(claw.163.com)和腾讯 Agent Mail(QQ 邮箱,agent.qq.com)两家后端,通过 MAIL_PROVIDER 切换。当用户提到收发邮件、看收件箱、搜索邮件、回复转发邮件、下载附件、整理邮件、给其他 Agent 派邮件任务、配置 Agent 邮箱、腾讯 QQ 邮箱…
Hot Monitor
by @liyupi
AI hotspot monitoring and trending topic discovery across multiple sources (Bing, Google, DuckDuckGo, HackerNews, Sogou, Bilibili, Weibo, Twitter). Use when users ask about: trending news, hot topics, latest developments in a…
Foundation Meeting Synthesize
by @product-on-purpose
Cross-meeting archaeology skill. Consumes multiple meeting recaps (or raw notes) over a period and surfaces patterns invisible in any single meeting. Shows how decisions evolved, who has been saying what, where threads are…
Utility Pm Skill Validate
by @product-on-purpose
Audits an existing pm-skills skill against structural conventions and quality criteria. Produces a structured validation report with pass/fail checks, severity-graded findings, and actionable recommendations. Use when checking…
Fire Your Seo Agency
by @leopard627
SEO·AEO·GEO·LLMO·NEO(네이버) 다섯 레인을 진단하고 직접 구현하며, 인용되는 콘텐츠를 계속 생산하는 서브 블로그·콘텐츠 운영 파이프라인까지 세팅하는 스킬. 사이트를 검색엔진·답변엔진·생성 AI·네이버 AI 브리핑이 인용하는 1차 소스로 만든다. "SEO 해줘", "AI에 인용되게 해줘", "네이버 노출 늘려줘", "llms.txt 만들어줘", "블로그 만들어줘/글 써줘", "콘텐츠…
Gmail Email
by @open-gitagent
Send emails via Gmail SMTP using App Password authentication.
Swarmvault
by @swarmclawai
Use SwarmVault when the user needs a local-first knowledge vault that writes durable markdown, graph, search, dashboard, review, chat-session, context-pack, task-ledger, static AI export, retrieval, and MCP artifacts to disk…
Agent Style
by @yzhao062
Literature-backed English technical-prose writing rules. Use when writing or editing prose in .md, .tex, .rst, or .txt files, especially research papers, proposals, documentation, and release notes.
Proxychains Tunnel
by @SpecterOps
Run in-scope network commands through a SOCKS5 tunnel with proxychains4, including tunnel readiness checks and evidence capture. Use when traffic must traverse a local SOCKS proxy (for example pivoting through SSH dynamic…
Timeline Asciinema
by @SpecterOps
Convert Asciinema recordings into timeline entries.
Interview Collector
by @Zchary1106
Collect and curate public AI Agent, LLM, RAG, MCP, and AI application interview experiences for agent-interview-hub.
Affiliate Check
by @Affitor
Live affiliate program data from openaffiliate.dev. Search programs, compare commissions, check cookie days, find top performers. Use when researching affiliate programs, comparing options, or checking program details.…
Anthropic Pdf
by @modiqo
Use for any task involving PDF files, including reading, extracting text or tables, creating, transforming, filling forms, OCR, image extraction, and security operations. Use for pdf, .pdf, PDF file, extract PDF text, extract…
Mcp Builder
by @modiqo
Guide construction of MCP servers that expose external services through well-designed, documented, testable tools. Use for mcp-builder, MCP server, Model Context Protocol, build MCP, FastMCP, TypeScript MCP SDK, MCP SDK, MCP…
Generic Skill Creator
by @modiqo
Generic example for creating or updating a Codex skill with appropriate resources, metadata, validation, and forward-testing. Use for generic skill creator, create a skill, update a skill, skill creator, skill authoring,…
Affiliate Blog Builder
by @Affitor
Write SEO-optimized affiliate blog articles, product reviews, comparison posts, listicles, and how-to guides. Triggers on: "write a blog post about", "review of [product]", "best [category] article", "comparison blog",…
Landing Page Creator
by @Affitor
Build high-converting affiliate landing pages as single self-contained HTML files. Triggers on: "create a landing page for", "build a landing page", "product landing page", "affiliate landing page", "comparison page for", "vs…
Viral Post Writer
by @Affitor
Write viral social media posts that promote affiliate products naturally. Use this skill when the user asks anything about writing social media content for affiliate marketing, creating posts for LinkedIn/X/Reddit/Facebook,…
Bio Link Deployer
by @Affitor
Create a Linktree-style bio link hub page as a single self-contained HTML file. Triggers on: "create a bio link page", "make a linktree", "link in bio page", "bio link", "link hub", "create my link page", "all my links on one…
Pdf Processing
by @modiqo
Use for structured representation of a multi-file PDF skill with references, code snippets, artifacts, and an ordered form-filling recipe. Preserves evidence with SkillSpec routes, forbids, dependencies, traces, and…
Skillspec
by @modiqo
Multiplex SkillSpec post-install setup: inspect skill/repo shape with doctor, map multi-skill and plugin-shaped repositories before fanout import, import existing SKILL.md skills from local folders or public URIs, inspect…
Durable Executor
by @modiqo
Universal first-hop for any tool-backed request that may execute, inspect, mutate, automate, browse, call, fetch, generate, install, test, run, or create artifacts through CLI, shell, API, adapter, browser, provider, local…
Rote Shell
by @modiqo
Use when the task needs to run a local command and remember the result, inspect CLI output with provenance, follow a log or process stream, start or observe a background job, capture terminal-sensitive output, crystallize shell…
Rote Browse
by @modiqo
Use when the task needs to browse a website with rote, browse Gmail or an email web app with rote, attach to an active browser, inspect logged-in web app state, snapshot or slice a page, click or type in a page and recover a…
Performance Report
by @Affitor
Generate affiliate performance reports with KPIs and recommendations. Triggers on: "show my affiliate report", "how are my programs doing", "performance review", "earnings report", "monthly affiliate report", "weekly report",…