AI Ml AI agent skills
8,771 skills in the archive. Read a skill’s instructions or open its original repository.
Gsap Core
by @calesthio
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library,…
Ai Video Gen
by @calesthio
Generate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a…
Text To Speech
by @calesthio
Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating…
Setup Api Key
by @calesthio
Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing…
Gsap Frameworks
by @calesthio
Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte,…
Gsap Plugins
by @calesthio
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce,…
Acestep
by @calesthio
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background…
Azure Speech To Text
by @calesthio
Transcribe audio to text using Azure AI Speech (Fast Transcription REST API). Use when converting audio/video to text, generating subtitles, or processing spoken content in OpenMontage. Optional cloud STT provider — preferred…
Video Translate
by @calesthio
Translate and dub existing videos into multiple languages using HeyGen. Use when: (1) Translating a video into another language, (2) Dubbing video content with lip-sync, (3) Creating multi-language versions of existing videos,…
Gsap Scrolltrigger
by @calesthio
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll…
Faceswap
by @calesthio
Swap faces in a video using AI via the HeyGen API. Use when: (1) Replacing a face in a video with another face, (2) Face swapping from a source image onto a target video, (3) Creating personalized videos by swapping in a…
Dashscope
by @calesthio
DashScope (Alibaba Cloud Bailian / 阿里云百炼) integration — image generation (qwen-image-2.0-pro), text-to-speech (qwen3-tts-flash), and ASR with word-level timestamps (qwen3-asr-flash-filetrans). Use when generating images via…
Ltx2
by @calesthio
AI video generation with LTX-2.3 22B — text-to-video, image-to-video clips for video production. Use when generating video clips, animating images, creating b-roll, animated backgrounds, or motion content. Triggers include video…
Azure Text To Speech
by @calesthio
Generate neural narration audio using Azure AI Speech (REST text-to-speech). Use when synthesizing voiceovers or narration in OpenMontage. Optional cloud TTS provider — preferred when AZURE_SPEECH_KEY is configured; the local…
Gsap Timeline
by @calesthio
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation…
Video Download
by @calesthio
Download video and audio from YouTube and 1000+ sites using yt-dlp. No API keys needed. Use when: (1) Downloading a video from YouTube or other sites, (2) Extracting audio from a video URL, (3) Downloading subtitles/captions…
Gsap React
by @calesthio
Official GSAP skill for React — useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React…
Fish Audio Tts
by @calesthio
Generate expressive, multilingual narration with fish.audio (S1 / S2-generation models) and reuse cloned voices via reference_id. Use when the user prefers fish.audio/Fish Audio TTS, wants a specific playground voice model, or…
Comfyui
by @calesthio
Use when working with ComfyUI workflows in OpenMontage, including comfyui_image/comfyui_video/comfyui_music, custom workflow_json/workflow_path inputs, output_node selection, missing model setup, LoRAs, low-VRAM workflow…
Minimax H3
by @calesthio
Generate MiniMax H3 (Hailuo 3.0) video through the official MiniMax v2 API, fal.ai, Runway, ComfyUI Partner Nodes, or local open weights in ComfyUI. Use for 4-15 second 2K clips, first/last-frame animation, and image/video/audio…
Atlas Cloud
by @calesthio
Generate or edit images and videos through the Atlas Cloud gateway. Use for Atlas-hosted Seedance 2.5/2.0, Gemini Omni Flash, MiniMax H3, Seedream 5.0, GPT Image 2, Nano Banana 2, or when one ATLASCLOUD_API_KEY should access…
Doubao Tts
by @calesthio
Generate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp…
Gsap Performance
by @calesthio
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
Gsap Utils
by @calesthio
Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
Tailwind Design System
by @calesthio
Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
Threejs Fundamentals
by @calesthio
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Threejs Geometry
by @calesthio
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Threejs Interaction
by @calesthio
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Threejs Animation
by @calesthio
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Threejs Materials
by @calesthio
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Threejs Shaders
by @calesthio
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Threejs Textures
by @calesthio
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Kling Official
by @calesthio
Official Kling direct API guidance for OpenMontage providers. Use before calling `kling_official_video`, `kling_official_image`, `kling_tts`, `kling_avatar`, or `kling_lip_sync`.
Threejs Postprocessing
by @calesthio
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Threejs Lighting
by @calesthio
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Threejs Loaders
by @calesthio
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Grok Media
by @calesthio
xAI Grok image and video generation guide covering authentication, endpoints, prompt structure, image editing, reference-image video, and async polling.
Video Toolkit
by @calesthio
Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.
Character Animation Qa
by @calesthio
Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.
Svg Character Animation
by @calesthio
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
Pose Library Design
by @calesthio
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
Lottie Bodymovin
by @calesthio
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Provider Model Refresh
by @calesthio
Use the September 2026 image, video, speech and Avatar V adapters with explicit model/host contracts.
Framer Motion
by @calesthio
Use when implementing Disney's 12 animation principles with Framer Motion in React applications
Synthetic Screen Recording
by @calesthio
Synthetic terminal-style screen recording guidance for Remotion `TerminalScene`.
Context7 Cli
by @upstash
Use the ctx7 CLI to fetch library documentation, manage AI coding skills, and configure Context7 MCP. Activate when the user mentions "ctx7" or "context7", needs current docs for any library, wants to install/search/generate…
Find Docs
by @upstash
Retrieves up-to-date documentation, API references, and code examples for any developer technology. Use this skill whenever the user asks about a specific library, framework, SDK, CLI tool, or cloud service — even for well-known…
Context7 Mcp
by @upstash
Fetches current, version-specific library documentation and code examples through the Context7 MCP server. Use whenever the user asks about a library, framework, SDK, API, CLI tool, or cloud service, including API syntax,…
Context7 Docs
by @upstash
Fetch up-to-date documentation and code examples for any library, framework, SDK, CLI tool, or cloud service. Use whenever the user asks about a specific library — even well-known ones like React, Next.js, Prisma, Express,…
Context7 Mcp
by @upstash
This skill should be used when the user asks about libraries, frameworks, API references, or needs code examples. Activates for setup questions, code generation involving libraries, or mentions of specific frameworks like React,…
Skill Release Gate
by @rohitg00
Evaluate an Agent Skill bundle for structural integrity, trigger quality, artifact improvement, script correctness, safety, installed-tree integrity, and target-host portability before release.
Skill Safety Reviewer
by @rohitg00
Review a skill-requested filesystem, command, network, secret, or destructive action against an explicit sandbox policy without executing it.
Skill Contract Reviewer
by @rohitg00
Validate an Agent Skill package and choose the right instruction, capability, or lifecycle primitive before implementation.
Skill Invocation Router
by @rohitg00
Design and test explicit human, implicit model or agent, programmatic application, bounded skill-composition, and harness activation policies for an Agent Skill catalog.
Skill Catalog Builder
by @rohitg00
Build a bounded Agent Skill catalog across explicit discovery scopes and report collisions before loading instruction bodies.
Migration Review
by @rohitg00
Review database migration files when a change adds or modifies paths under migrations/. Use it before merge to collect forward, rollback, locking, and data-safety evidence.
Claude Certification
by @rohitg00
AI-native tutor and onboarding workflow for the four independent Claude certification tracks in AI Engineering from Scratch. Use when a learner wants to choose a Claude certification, prepare for CCAO-F, CCDV-F, CCAR-F, or…
Find Your Level
by @rohitg00
Interactive quiz that maps your AI/ML knowledge to a starting point in the 523-lesson, 20-phase AI Engineering from Scratch curriculum. Trigger phrases: "where should I start", "find my level", "what do I know", "which phase",…
Course Guide
by @rohitg00
Topic router for the AI Engineering from Scratch curriculum. Give it a topic, a question, or a bug you are fighting, and it points at the exact lessons that teach it, plus the right next command. Trigger phrases: "where do I…
Learn
by @rohitg00
Interactive lesson tutor for the AI Engineering from Scratch curriculum. Reads LEARNING.md, fetches the next lesson, teaches it section by section in the terminal, quizzes at the end, and records progress. Works cloned or…
Learn Mcp
by @rohitg00
Focused interactive tutor for the Model Context Protocol (MCP) path in AI Engineering from Scratch. Start or resume this route when a learner wants to build, secure, debug, verify, or operate MCP clients, servers, transports,…
Start Learning
by @rohitg00
One-time onboarding for the AI Engineering from Scratch curriculum (523 lessons, 20 phases). Interviews the learner, runs the placement quiz, and writes LEARNING.md, a persistent study plan the learn skill drives. Trigger…
Learn Agent Skills
by @rohitg00
Focused interactive tutor for the Agent Skills Engineering path in AI Engineering from Scratch. Start or resume this route when a learner wants to create, discover, invoke, secure, evaluate, package, or port Agent Skills.…
Check Understanding
by @rohitg00
Phase quiz for AI Engineering from Scratch. Trigger with "quiz me", "test phase", "check my understanding", "do I know phase 3", or `/check-understanding <phase>`.
Changelog Video
by @heygen-com
Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and…
Motion Doctrine
by @heygen-com
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers…
Cut The Curve
by @heygen-com
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title…
Seam Craft
by @heygen-com
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when…
Captions Overlay
by @heygen-com
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid.…
Oversized Cursor
by @heygen-com
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click,…
Music To Video
by @heygen-com
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied…
Embedded Captions
by @heygen-com
Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named…
Hyperframes Animation
by @heygen-com
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS…
Media Use
by @heygen-com
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb,…
Frost Sequence Camera Orbit
by @heygen-com
An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
Hyperframes Creative
by @heygen-com
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style…
Remotion To Hyperframes
by @heygen-com
Port an existing Remotion (React) composition's source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only…
Product Launch Video
by @heygen-com
Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal…
Hyperframes
by @heygen-com
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive…
Talking Head Recut
by @heygen-com
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9…
Faceless Explainer
by @heygen-com
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use…
Motion Graphics
by @heygen-com
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect…
Glass Shard Title
by @heygen-com
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.
Orbit Card
by @heygen-com
A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.
Hyperframes Registry
by @heygen-com
Search, install, and wire registry blocks and components into HyperFrames compositions. Use BEFORE hand-building any named visual — whenever a brief, a user, or a storyboard names a look, effect, treatment, or transition such as…
Hyperframes Cli
by @heygen-com
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda,…
Cuboid Carousel
by @heygen-com
A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.
Code Slice Hero
by @heygen-com
A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.
Hyperframes Audio
by @heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a…
Wireframe Portal Title
by @heygen-com
A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.
General Video
by @heygen-com
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards,…
Canopy Part Title
by @heygen-com
Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.
Hyperframes Keyframes
by @heygen-com
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP,…
Figma
by @heygen-com
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when…
Slideshow
by @heygen-com
Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing…
Hyperframes Studio
by @heygen-com
Use when working with a person on a HyperFrames project in Studio: first, whether their message asks for a change at all (questions, loose ideas and "don't change anything" get an answer and a plan, not an edit); for a new film,…
Bmad Toolsmith
by @bmad-code-org
Smithy the Toolsmith builds, converts, reviews, packages, validates and migrates BMad skills, agents and modules. Use when the user wants a skill, agent, persona, command or module made, changed, reviewed or packaged; a prompt…
Bmod Toolsmith
by @bmad-code-org
Required bmod metadata. Never invoke this skill.
Bmad Eval
by @bmad-code-org
Runs the evals of a BMad skill through the agent harness the user works in and reports what they show: baseline against the bare model, variant against a stripped or prior version, quality against a rubric, and trigger accuracy…
Decision Record
by @bmad-code-org
Writes an architecture decision record (ADR) for a decision the team has already reached: the context, the options weighed, the choice and its consequences. Use when the user says "record this decision", "write an ADR", "we…