Design AI agent skills
3,804 skills in the archive. Read a skill’s instructions or open its original repository.
Ant
by @bergside
Structured, enterprise-focused design system emphasizing clarity, consistency, and efficiency for data-dense web applications.
Dramatic
by @bergside
High-contrast, theatrical design with bold layouts, immersive visuals, and unconventional compositions that command attention.
Flat
by @bergside
Two-dimensional minimalist style with vibrant colors, clean typography, and no 3D effects for fast, user-friendly interfaces.
Clean
by @bergside
Simplicity-focused design with ample whitespace, legible typography, and a limited color palette to reduce visual clutter.
Dithered
by @bergside
Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals.
Material
by @bergside
Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.
Agentic
by @bergside
Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
Skeumorphism
by @bergside
Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
Pacman
by @bergside
Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
Creative
by @bergside
Playful, character-driven design with expressive typography and bold graphics for landing pages and creative projects.
Modern
by @bergside
Contemporary editorial style with serif typography, minimal palettes, and clean layouts for polished digital products.
Paper
by @bergside
Paper-textured, print-inspired design with minimal colors, clean serif/sans typography, and tactile surface qualities.
Sleek
by @bergside
Modern minimalist aesthetic with clean lines, intentional color palette, subtle interactions, and consistent spacing.
Editorial
by @bergside
Magazine-inspired editorial layout with refined serif typography, structured grids, and elegant reading experiences.
Cafe
by @bergside
Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience.
Mono
by @bergside
Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic.
Minimal
by @bergside
Stripped-back design emphasizing whitespace, clean typography, and restrained color for maximum clarity and focus.
Power
by @bergside
High-end dark aesthetic with bold headings, monochromatic palette, and premium feel for premium brand experiences.
Premium
by @bergside
Apple-inspired premium aesthetic with precise spacing, modern typography, and a refined, polished visual language.
Roku
by @bergside
App dashboard with purple-themed aesthetic, top-bar navigation, card-based layouts, and developer-first workflows.
Artistic
by @bergside
High-contrast, expressive style with creative typography and bold color choices for visually striking interfaces.
Corporate
by @bergside
Professional, brand-aligned design with structured grids, minimalist layouts, and consistent enterprise patterns.
Fantasy
by @bergside
Game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.
Levels
by @bergside
Conversion-focused design that removes friction and guides users toward action through clarity, trust, and speed.
Neobrutalism
by @bergside
Modern take on brutalism with bold borders, vivid accent colors, and raw, high-contrast layouts on warm surfaces.
Basic
by @bergside
Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.
Doodle
by @bergside
Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.
Futuristic
by @bergside
Forward-looking design with tech-inspired typography, modern layouts, and a sleek, innovation-driven aesthetic.
Neumorphism
by @bergside
Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
Retro
by @bergside
Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.
Glassmorphism
by @bergside
Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
Professional
by @bergside
Polished, business-ready design with modern typography, structured layouts, and a trustworthy visual identity.
Refined
by @bergside
Carefully curated, modern minimal style with elegant serif typography and understated, sophisticated palettes.
Spacious
by @bergside
Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces.
Matrix
by @bergside
A cyber-slick, dark-only Matrix-inspired interface defined by minimalist fashion, high-tech digital elements
Contemporary
by @bergside
Current-era minimalist design with bento grids, dark mode support, and high-performance accessible layouts.
Claymorphism
by @bergside
Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.
Shadcn
by @bergside
Shadcn/ui-inspired design with minimal, clean components, monochrome palette, and utility-first patterns.
Friendly
by @bergside
Approachable, intuitive design with rounded elements, ample whitespace, and soft pastel color palettes.
Gradient
by @bergside
Smooth color transitions and gradient-rich surfaces for modern, playful interfaces with visual depth.
Neon
by @bergside
Electric neon glow effects with high-contrast color pairings for bold, attention-grabbing interfaces.
Colorful
by @bergside
Vibrant, high-contrast palettes and gradients for engaging, memorable, and modern user experiences.
Cosmic
by @bergside
Futuristic sci-fi aesthetic with dark themes, vibrant neon accents, and immersive spatial elements.
Bold
by @bergside
Strong visual presence with heavyweight typography, high-contrast colors, and commanding layouts.
Patterns Of Enterprise Application Architecture
by @ciembor
Apply Martin Fowler-inspired enterprise architecture rules when choosing layers, service layers, transaction scripts, domain models, repositories, mappers, or DTOs.
Designing Data Intensive Applications
by @ciembor
Apply Martin Kleppmann-inspired data-system rules when designing reliability, scalability, consistency, replication, transactions, streams, or schema evolution.
Working Effectively With Legacy Code
by @ciembor
Apply Michael Feathers-inspired legacy-code rules when changing hard-to-test code safely with characterization tests, seams, sprout methods, or wrap methods.
Implementing Domain Driven Design
by @ciembor
Apply Vaughn Vernon-inspired implementation DDD rules when building aggregates, domain events, repositories, application services, or context integrations.
Domain Driven Design Distilled
by @ciembor
Apply Vaughn Vernon-inspired lightweight DDD rules when using bounded contexts, subdomains, context maps, and tactical modeling without excess ceremony.
Domain Driven Design
by @ciembor
Apply Eric Evans-inspired DDD rules when modeling a complex domain, defining bounded contexts, protecting ubiquitous language, or designing aggregates.
Clean Code
by @ciembor
Apply Robert C. Martin-inspired clean code rules when improving readability, naming, function design, responsibilities, or testable everyday code.
Draft Wireframe
by @jeremylongshore
Wireframe a screen — text/ASCII by default, or hand-drawn HTML when the user says "sketch", "hand-drawn", "lo-fi HTML", "whiteboard", "graph paper", or "visual wireframe". Text mode produces a buildable ASCII spec Form and Prism…
Draft Recon
by @jeremylongshore
UI and UX reconnaissance — scan existing frontend routes, components, navigation, and flows to understand the current UX state before designing. Use when asked to "understand the current UI", "what UX patterns exist", "map the…
Draft Flow
by @jeremylongshore
Use when asked to design a user flow, map how a user moves through a feature, create a wireframe or flow diagram, or document interaction design for a product brief. Examples: "design the flow for X", "map out the user journey",…
Crest Okr
by @jeremylongshore
OKR design — create objectives and key results with a North Star metric, input metrics tree, and cadence. Use when asked to "set OKRs", "define our objectives", "what should we measure this quarter", "design our OKR framework",…
Atlas Present
by @jeremylongshore
Generate a polished HTML presentation page and Obsidian Canvas for big releases — new products, takeovers, major migrations. Non-technical audience. Use when asked to "present this", "release announcement", "show what we built",…
Atlas Report
by @jeremylongshore
Render agent findings as a styled HTML report in the browser. Use when asked for "full report", "detailed report", "show in browser", or when CLI output exceeds the 40-line budget.
Draft
by @jeremylongshore
UX designer — user flows, information architecture, wireframes, and interaction design.
Core Web Vitals
by @addyosmani
Optimize Core Web Vitals (LCP, INP, CLS) for better page experience using field and lab evidence. Use when asked to "improve Core Web Vitals", "fix LCP", "reduce CLS", "optimize INP", "page experience optimization", or "fix…
Accessibility
by @addyosmani
Audit and improve web accessibility following WCAG 2.2 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible".
Influencer Discovery
by @aaron-he-zhu
Use when the user asks to "find influencers", "build an influencer list", or "discover creators in [niche]"; produces a multi-platform candidate pool, per-influencer evidence profiles, authenticity red-flag screening, and a…
Email Render Builder
by @aaron-he-zhu
Use when the user asks to "build the email HTML", "make this email responsive", "fix dark-mode rendering", or "QA the email across clients"; produces the coded HTML build — a responsive table layout, dark-mode + accessibility…
Message House Builder
by @aaron-he-zhu
Use when the user asks to "build a message house", "write a PR-FAQ for our launch", or "define the launch narrative and value pillars"; derives from the positioning canvas a message house — tagline, one-liner, three value…
Preference Frequency Manager
by @aaron-he-zhu
Use when the user asks to "build a preference center", "set up a frequency opt-down ladder", "give people a step-down instead of unsubscribe", or "design a topic/cadence preference page"; produces a preference-center field spec,…
Momentum Planner
by @aaron-he-zhu
Use when the user asks to "keep the launch momentum going after launch week", "plan a changelog / release-notes cadence as GTM", or "is this update worth a relaunch"; produces a T+1→T+30 momentum plan — a launch-moment calendar…
Launch Feedback Synthesizer
by @aaron-he-zhu
Use when the user asks to "triage launch feedback", "cluster reviews, comments, and board posts into themes", or "set up a you asked, we shipped loop"; produces a feedback theme digest (frequency, severity, representative quotes…
Nothing Design
by @dominikmartn
This skill should be used when the user explicitly says "Nothing style", "Nothing design", "/nothing-design", or directly asks to use/apply the Nothing design system. NEVER trigger automatically for generic UI or design tasks.
Design
by @jeremylongshore
Use when the user wants the visual/experiential design of a product done systematically — a design system, a screen, a landing page, or a visual identity — grounded in researched real-world prior art and free of AI slop.…
Hyperflow Design
by @jeremylongshore
Hyperflow design phase. Use when designing a UI / visual system or making a screen look good — verbs like "design the UI", "make it look good", "design the screen", "visual design", "design system". Establishes or extends a…
Hyperflow Sticky
by @jeremylongshore
Hyperflow auto-routing mode. Use to control how aggressively hyperflow auto-routes — "make hyperflow sticky", "stop using hyperflow", "auto-route to hyperflow", "disable hyperflow auto-routing". Sets on (every task-shaped…
Pitch Copy
by @jeremylongshore
Landing page and marketing copy — write hero section, problem/solution blocks, proof points, and CTAs. Use when asked to "write landing page copy", "write the homepage", "marketing copy for this feature", "product page copy",…
Filtmall Shopping
by @filtalgo
筛电(Filtmall / Filtalgo)官方商品发现与交易 Skill。用户未指定其他平台,并明确要寻找、选择、购买、推荐或比较真实商品时自动调用;包括先描述困扰再明确询问“有什么商品推荐”。用户明确说是筛电/Filtmall…
Thesvg
by @glincker
Fetch brand SVG logos and cloud architecture icons (AWS, Azure, GCP) from theSVG. Use when the user asks for a brand logo, company icon, framework mark, service icon, or any "icon/logo for X" where X is a real brand or cloud…
Accessibility Audit
by @Owl-Listener
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use…
Design System Governance
by @Owl-Listener
Define how the system evolves — contribution model, versioning, deprecation, and change management. Use when multiple teams contribute. For driving uptake use `design-system-adoption` (designer-toolkit); for design file history…
Animation Principles
by @Owl-Listener
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full…
Handoff Spec
by @Owl-Listener
Write the implementation handoff — measurements, behaviours, assets, states, and edge cases. Use when engineering picks up the work. For verifying the result afterwards use `design-qa-checklist`; for reusable library components…
Interfaces That Feel
by @Owl-Listener
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use…
Theming System
by @Owl-Listener
Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft…
Design Token
by @Owl-Listener
Define and organise tokens for colour, spacing, type, and elevation with naming and usage rules. Use when establishing the token layer. For auditing existing usage use `design-token-audit` (designer-toolkit); for multi-brand…
Navigation Patterns
by @Owl-Listener
Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use…
Motion System
by @Owl-Listener
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles`…
Micro Interaction Spec
by @Owl-Listener
Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use…
Loading States
by @Owl-Listener
Design waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use…
Component Spec
by @Owl-Listener
Specify one component — props, states, variants, accessibility, and usage rules. Use when defining a library component. For the reusable doc scaffold use `documentation-template`; for a problem-solution pattern use…
Jakobs Law
by @Owl-Listener
Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).
Feedback Patterns
by @Owl-Listener
Design confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.
Localization Design
by @Owl-Listener
Design for multiple languages, writing directions, and cultural contexts — text expansion, RTL mirroring, and locale formats. Use when shipping beyond one locale. For the words themselves, use `ux-writing` (designer-toolkit).
Doherty Threshold
by @Owl-Listener
Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.
Version Control Strategy
by @Owl-Listener
Define version control for design files, components, and libraries — branching, naming, and release. Use when file history is chaotic. For design system contribution rules, use `design-system-governance` (design-systems).
Design Token Audit
by @Owl-Listener
Audit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems).
Gesture Patterns
by @Owl-Listener
Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).
Design System Adoption
by @Owl-Listener
Create adoption strategy and enablement materials to drive design system usage. Use when the system exists but teams ignore it. For contribution and versioning rules, use `design-system-governance` (design-systems).
Pattern Library
by @Owl-Listener
Structure a pattern entry — problem context, solution, usage examples, and related patterns. Use when documenting a recurring solution rather than a component. For a single component's API, use `component-spec`.
Onboarding Design
by @Owl-Listener
Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
Case Study
by @Owl-Listener
Craft a portfolio case study with narrative arc, process evidence, and outcomes. Use when telling a project's story to an external audience. For an internal stakeholder deck, use `presentation-deck`.
Documentation Template
by @Owl-Listener
Generate a reusable documentation scaffold for components, patterns, or guidelines. Use when standardising how the system is documented. For the content of one component's spec, use `component-spec`.
Hicks Law
by @Owl-Listener
Apply Hick's Law — decision time grows with the number of simultaneous choices. Use when a screen offers too many options at once. For how many items survive in memory afterwards, use `millers-law`.
Naming Convention
by @Owl-Listener
Establish naming rules for components, tokens, and layers with patterns and worked examples. Use when names are inconsistent or being set. For what the tokens actually contain, use `design-token`.
Presentation Deck
by @Owl-Listener
Structure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use `case-study`; for the written argument use `design-rationale`.