Design AI agent skills
3,804 skills in the archive. Read a skill’s instructions or open its original repository.
Card Theater
by @Unclecheng-li
生成侧边栏叙事 + 3D 卡片轮播的演示动画 HTML 页面。支持滚动翻页、Coverflow 3D、Focus 展开等多种交互模式,内置模式切换(如传输/隧道)、荧光笔高亮、水印图标等效果。适合协议流程演示、产品特性展示、分步讲解场景。
Stacked Data Cards
by @Unclecheng-li
生成「叠放式数据论点卡」自动播放动画的单文件 HTML:白色论点卡从底部依次弹入居中,旧卡向左叠成牌堆,卡内数据组件(折线描边、数字滚动、环形仪表、对比条、数据表格、图标卡组)按毫秒级时间线级联入场,整段时长对齐口播/旁白秒数,录屏即成片。适合视频中的数据论证、研究结论展示、观点陈列、反直觉点揭示等场景。
Ppt Animation
by @Unclecheng-li
生成 PPT 风格的翻页 HTML 演示动画,支持暗色炫酷、暖色报纸、简约白色等多套主题,适合视频科普、技术讲解场景
Vben
by @LangChat
Vben Admin 5.0 前端框架开发技能。用于开发基于 Vue3、Vite、TypeScript 的中后台管理系统。
Better Icons
by @better-auth
Use when working with icons in any project. Provides CLI for searching 200+ icon libraries (Iconify) and retrieving SVGs. Commands: `better-icons search <query>` to find icons, `better-icons get <id>` to get SVG. Also available…
Openkb Deck Neon
by @yuezhiai
Use when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content AND wants a dark, high-tech, neon / glow / glassmorphism look (赛博 / 科技风 / 暗色 / 霓虹 / 炫酷).…
Openkb Html Critic
by @yuezhiai
Use to review a generated HTML deck or single-page artifact for visual quality and structural correctness. Especially good at catching CSS specificity bugs where slide-modifier classes (.divider, .center, .q, .flow etc.)…
Openkb Deck Editorial
by @yuezhiai
Use when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content. Generates a polished single-file HTML deck in the Editorial Monocle visual direction (warm…
Seo Technical
by @hashgraph-online
Technical SEO audit across 9 categories: crawlability, indexability, security, URL structure, mobile, Core Web Vitals, structured data, JavaScript rendering, and IndexNow protocol. Use when user says "technical SEO", "crawl…
Seo Images
by @hashgraph-online
Image optimization analysis for SEO and performance. Checks alt text, file sizes, formats, responsive images, lazy loading, and CLS prevention. Use when user says "image optimization", "alt text", "image SEO", "image size", or…
Product Research
by @hashgraph-online
Deep Codex-native Amazon FBA product validation using LaunchFast MCP and the LegacyX criteria. Use when the user wants a serious viability review for a keyword, niche, or adjacent niche expansion.
Design Director
by @hashgraph-online
Используй только внутри активного Codex Project Autopilot-проекта, когда уже выбрана проектная фаза и нужен design direction по плану автопилота.
Frontend Builder
by @hashgraph-online
Используй только внутри активного Codex Project Autopilot-проекта по утверждённому плану; не включай для обычных frontend-задач вне автопилота.
App Builder
by @vellum-ai
Build and edit small, personal visual tools and artifacts — dashboards, trackers, calculators, data visualizations, charts, simple landing pages, and slide decks the user wants for THEMSELVES. This is the right skill whenever…
Computer Use
by @vellum-ai
Control a connected desktop
App Control
by @vellum-ai
Drive a specific named macOS app via raw input bypassing the Accessibility tree
Geo Writing
by @vellum-ai
Generates GEO/AEO-optimized articles designed to get AI engines (ChatGPT, Perplexity, Claude, Gemini) to cite your brand. Handles research, writing, and file output. Suggests listicle or head-to-head as starting formats if the…
Frontend Design
by @vellum-ai
Design-quality layer for frontend code — typography, color, motion, spatial composition, and avoiding generic "AI slop" aesthetics. Use this as a companion when you are already writing or styling frontend code and want it to…
Visualize
by @vellum-ai
Render a polished visual inline in the chat as part of your answer — a diagram, a chart, an interactive explainer, or a UI mockup. Load it proactively whenever an explanation would land better as a picture than as prose. Do not…
Oil Ui
by @oil-oil
Design, improve, and review interfaces for websites, apps, dashboards, and components: explore distinct design directions, compare styles side by side, and refine visual hierarchy against real screenshots. Delivers comparison…
Iot Camera Recon
by @uphiago
Attack cameras via RTSP, ONVIF, Axis config when 554 open.
Create Game Assets
by @gamedev-skills
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.
Roblox Ui
by @gamedev-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport…
Ai Behavior Trees Utility Ai
by @gamedev-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic —…
Router
by @gamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.…
Roblox Physics
by @gamedev-skills
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies,…
Game Ai
by @gamedev-skills
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI,…
Game Ui Ux
by @gamedev-skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and…
Game Feel
by @gamedev-skills
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with…
Threejs Scene Setup
by @gamedev-skills
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js…
Threejs Gltf Loading
by @gamedev-skills
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user…
Input Systems
by @gamedev-skills
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input…
Godot Shaders
by @gamedev-skills
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via…
Godot Animation
by @gamedev-skills
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via…
Unity Csharp Scripting
by @gamedev-skills
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing…
Audio Design
by @gamedev-skills
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user…
Unity Animation
by @gamedev-skills
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script…
Puzzle
by @gamedev-skills
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.
Li Carousel
by @Jakeschincariol
Build a LinkedIn document post (carousel) - slide-by-slide copy, the cover that earns the swipe, and the PDF to upload. Use when the user says "carousel", "document post", "slides for LinkedIn", "turn this into a carousel", or…
Ux Audit Walkthrough
by @AIPexStudio
Minimalist UX/Interaction Audit Expert that deconstructs complex interactions through cognitive load and operational efficiency lenses. Use this skill when you need to perform a UX walkthrough audit on a Figma prototype or web…
Printed Curtain Render
by @vibe-motion
Generate a browser-based p5.js curtain simulation that weaves user-supplied PNG, JPEG, or WebP artwork and optional text into individually moving strands. Use when users ask for an interactive curtain or thread simulation,…
Brand Launch Video Star
by @vibe-motion
Create fast, high-impact 15-30 second brand and product marketing videos from an official company website, verified brand sources, or user-uploaded product imagery. Use for launch films, website motion videos, AI/SaaS demos,…
Light Spotlight Render
by @vibe-motion
Generate a swinging spotlight text-reveal HTML animation with configurable text, swing angle, lamp scale, glow, and colors. Use when users ask for 聚光灯扫字动画, spotlight text reveal, light logo reveal, 发光文字揭示动画, or want a reusable…
Disney Animation Rule Skill
by @vibe-motion
Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character,…
Wechat 2d Render
by @vibe-motion
Clone or update https://github.com/sxhzju/wechat-2d and render the default WeChat-style 2D chat motion video with Remotion. Use when users ask for 微信聊天动画, wechat 2d chat render, 微信视频消息动效, or exporting the default demo from the…
Remotion 3d Ticker
by @vibe-motion
Creates infinite 3D vertical scrolling ticker animations in Remotion. Use when you need to build a parallax gallery, infinite image scroll, multi-column continuous vertical scrolling effect, or a 3D photo wall (3D照片滚动墙 / 3D相册瀑布流).
Remotion Candlestick
by @vibe-motion
在 Remotion 项目中创建带动画的金融 K 线图(蜡烛图)。涵盖数据获取(Yahoo Finance)、 插件架构(config / timeline / Scene / plugin)、Canvas 逐帧绘制、深色交易终端风格、 以及 Remotion Studio 预览和渲染输出。触发词:K线图、蜡烛图、candlestick、OHLC、 股票动画、金融图表视频、Remotion 图表。
Powerbi Report Cli
by @microsoft
Plan, design, author, preview, publish, and manage Power BI reports across requirements, page design, local PBIR/PBIP edits, validation, screenshots, Fabric upload/download, and rebinding. Use for report lifecycle work; use…
Create Imessage Mockup
by @gooseworks-ai
Render pixel-accurate iMessage screenshot mockups (DM or group) from a thread JSON. Supports minimal, with-keyboard, and full iPhone 15 Pro frame variants. Outputs HTML + PNG.
Remix Graphic Ad From Reference
by @gooseworks-ai
Recreate a static graphic ad (Pinterest pin, IG/FB feed image, poster) from a reference image, swapping in a new brand's product and new copy while keeping the reference's layout, composition, and visual energy. ALWAYS generated…
Render Ios Keyboard
by @gooseworks-ai
Render a static iOS QWERTY keyboard as inline HTML+CSS sized for the 750-wide 9:16 stage. Includes the 3-suggestion bar, alpha keys, shift/backspace, 123/emoji/space/return row, and the bottom globe+mic strip. No animation logic…
Render Logo Equation Card
by @gooseworks-ai
Render the logo-equation card ad (7s, 9:16) — partner icon + brand icon joined by a plus sign as an equation, a two-line "= outcome" headline, four numbered steps, and a CTA that hard-cuts in at 2s, on a static black card over…
Review Finished Ad
by @gooseworks-ai
Final QC gate for a rendered 9:16 video ad, run before it is published. One script checks what a machine can decide — exact 1080x1920 size, a hook that moves and speaks in the first second, no frozen stretches, no dead air, no…
Create Kinetic Typography
by @gooseworks-ai
Render a deterministic text-only video ad from approved copy, font, colors, timing and CTA. Use when a brand needs an animated message without product photography or a creator.
Visual Brand Extractor
by @gooseworks-ai
Extract visual branding (colors, typography, layout patterns) from a client's website and generate a style preset compatible with the HTML slides skill and a brand config JSON for the content asset creator. Uses WebFetch to read…
Brand Intel Branddev
by @gooseworks-ai
Brand intelligence - logos, colors, fonts, styleguides, and company data from any domain
Get Brand Assets
by @gooseworks-ai
Get company logos, brand colors, fonts, and style guides
Brainstorming
by @sentient-agi
IMMEDIATELY USE THIS SKILL before answering any task - internal design thinking that identifies the question type, selects applicable skills, and converges on the best approach before implementation
Aamas Supplementary
by @brycewang-stanford
Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and…
Moai Domain Html Report
by @modu-ai
Markdown-to-single-file-HTML report renderer. Six modes (status, incident, plan, explainer, financial, pr) selected by report type, crossed with three audience tiers (expert, basic, learn) derived from the active output style.…
Moai Domain Svg Infographic
by @modu-ai
Author editable SVG technical infographics — architecture, flow, comparison, hierarchy — by computing the layout numerically before writing markup, then rendering a 2x PNG via headless Chromium. Carries a CJK-first font stack, a…
Moai Meta Harness
by @modu-ai
DEPRECATED — legacy 7-Phase meta-harness. Redirects to the v4 harness Builder (/moai:harness <natural-language request>) which replaces the static 7-Phase workflow with an orchestrator-direct 4-phase Builder (ANALYZE / PLAN /…
Moai Domain Design Dna
by @modu-ai
Reverse-engineer a reference design — a screenshot, an image set, or a live URL — into a portable Design DNA JSON across three dimensions (measurable tokens, qualitative style, special-rendering effects), then generate a new…
Moai Ref Ui Polish
by @modu-ai
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that…
Hns Oss Docs Structure Map
by @modu-ai
docs-site structure map for the oss-docs harness structure-curator: exact paths and schemas for hugo.toml, per-locale content/<locale>/_meta.yaml, data/menu/main.yaml (4-locale name maps + icon values), the icon-to-SVG-case…
Hns Oss Docs I18n Rules
by @modu-ai
HARD i18n rules digest for the oss-docs harness specialists working on moai-adk-go README 4-locale set and the docs-site (adk.mo.ai.kr). Covers the canonical-locale chains, the 4-locale same-PR obligation, Mermaid TD-only, the…
Moai Ref Jev Question Design
by @modu-ai
Question-design reference for the gated TypeSafe System One judgment capability. How to author typed questions that return useful, honest answers: compute the question in code, always admit a no-match answer, keep the supplied…
Moai Domain Frontend
by @modu-ai
Frontend development specialist covering React 19, Next.js 16, Vue 3.5, and modern UI/UX patterns with component architecture. Use when building web UIs, implementing components, optimizing frontend performance, or integrating…
Principle Type System Discipline
by @michael-denyer
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to…
Principle Attack The Premise
by @michael-denyer
Apply when repeated fixes sharing an assumption fail. State the assumption and choose an observation that can challenge it before trying another fix that depends on it.
Sw Sitcom Comedy
by @jtydhr88
Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics,…
Sw Truby Anatomy
by @jtydhr88
Organic story anatomy from John Truby's The Anatomy of Story (有机结构/设计原则/22步骤/道德议题/四角对立/幽灵/场景编排) — the designing principle (story process plus original execution), the seven key steps as the organic spine, all twenty-two steps…
Sw Character Conflict
by @jtydhr88
Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs static vs…
Simulink Configure Real Time Model
by @matlab
Configure a Simulink model for Simulink Real-Time code generation and deployment. Use when setting up a model for Simulink Real-Time, selecting the correct system target file, fixing TLC/STF mismatches, applying fixed-step…
Simulink Instrument Real Time Application
by @matlab
Set up signal capture for a Simulink Real-Time application using `slrealtime.Instrument`. Use when choosing which signals a real-time application captures and where the data goes — test-pointing or canvas-badging a signal before…
Render Value Prop
by @gooseworks-ai
Render a designed 'value prop' video from a config — 3-5 noun-phrase benefit claims (<=4 words each) revealed sequentially over per-SKU product visuals, one crisp editorial frame per claim (hook sticker -> N claim beats -> brand…
Render Offer Ad
by @gooseworks-ai
Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a…
Render Chatgpt Chat
by @gooseworks-ai
Assemble a ChatGPT chat-reveal video ad from a thread + timeline JSON — one continuous Playwright recording of a ChatGPT mobile chat (user types with the iOS keyboard up → taps send → keyboard slides down + header cluster swaps…
Render Myth Vs Fact
by @gooseworks-ai
Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike MYTH cards that flip to…
Render Imessage Chat
by @gooseworks-ai
Assemble an iMessage chat-reveal video ad from a thread JSON — one continuous Playwright recording of the conversation animating in (typing dots, composer typing, bubble pops, auto-scroll) crossfaded into a designed end card,…
Render Brand Identity Reveal
by @gooseworks-ai
Render a 'brand identity reveal' video from a config — a single poster frame in a real, softly-lit space (real wall, soft-focus plant in the corner, dappled leaf shadow, illuminated poster) whose artwork HARD-CUTS through ~10…
Render Search Grid
by @gooseworks-ai
Render a 'search-grid' (Pinterest search-moodboard) video from a config — a real-DOM page with four continuous beats (masonry search grid + typing hook with counter-drift columns → 3 cards slide in from the right and stack → the…
Render Mosaic Grid Reveal
by @gooseworks-ai
Render a 'mosaic-grid-reveal' video from a config — a real-DOM FULL-BLEED N×N mosaic of real product tiles that pops in one tile at a time (scatter order, ease-out-back overshoot), the grid clears, then the brand wordmark builds…
Render Vignette
by @gooseworks-ai
Assemble a short-form 'vignette' ad from clean product cutouts composited over a kinetic background video — birefnet cutout, then a cold-open text card + product carousel + annotated specimen-sheet end card, plus loudnorm +…
Render Model Comparison Grid
by @gooseworks-ai
Render a 'model comparison grid' video from a config — a fal-style "same prompt, N contenders" showcase — a dark real-DOM stage where per beat a monospace prompt fades in centered, docks to a small top strip, then a labeled 2-4…
Render Photo Grid Card
by @gooseworks-ai
Render a 'photo-grid promo card' video from a config — a real-DOM card with a FIXED header/footer and a CONTINUOUSLY SCROLLING 2-row grid of MIXED tiles (video clips, product/lifestyle stills, big-serif %-OFF, dark promo-code or…
Render Stopmotion Hand Swatch Cycle
by @gooseworks-ai
Assemble a stop-motion hand-swatch-cycle product-demo ad from a config — a sequence of still PLATES (one hand swiping a single-barrel cosmetic across a cream skin-patch, the barrel + swatch changing per plate while the hand,…
Render Vo Anchored Motion Listicle
by @gooseworks-ai
Assemble an expert/educator motion-graphic LISTICLE video ad from a config — a spoken authoritative voiceover carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded…
Render Cartoon Music Video
by @gooseworks-ai
Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window…
Render Hypermotion
by @gooseworks-ai
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x…
Render Multiworld
by @gooseworks-ai
Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels +…
Verify Product Image
by @gooseworks-ai
QC gate for a generated static ad image — verify the file opens, matches the requested dimensions, shows the correct product/subject (right shape, colour, label, logo), and has no garbled text or severe artifacts. Records…
Animate Image
by @gooseworks-ai
Animate an existing product image or static ad into a short branded video using the GooseWorks Animate Images workflow, with source-image continuity and optional end-frame control.
Product Photoshoot
by @gooseworks-ai
Create faithful studio, lifestyle, and on-model product photography through the GooseWorks Product Photos workflow, then approve selected results for reuse in future creative work.
Ppt Image First
by @NyxTides
Build presentation plans for PPT / slides / decks through a conversation-first workflow, then propose multiple visual directions with preview images before writing deck specs. Use when the user asks to create a PPT,…
Pretty Mermaid
by @imxv
Generate and render Mermaid diagrams for architecture docs, READMEs, PRs, terminals, chats, and CI as themed SVG, PNG, or ASCII/Unicode art. Use this skill whenever the user provides Mermaid code or .mmd files; asks for a…
Slides Grab Design
by @NomaDamas
Stage 2 design skill usable in Codex and Claude Code. Generate and iterate slide-XX.html files in the selected slides workspace.
Slides Grab Export
by @NomaDamas
Stage 3 conversion skill usable in Codex and Claude Code. Convert approved HTML slides to PDF or per-slide PNG reliably, and to experimental / unstable PPTX/Figma outputs on a best-effort basis.
Slides Grab Plan
by @NomaDamas
Stage 1 planning skill usable in Codex and Claude Code. Build and iterate slide-outline.md until explicit user approval.
Slides Grab
by @NomaDamas
End-to-end presentation workflow usable in Codex and Claude Code. Routes the user request to the HTML-mode or image-native-mode sub-skill, then runs the shared plan, design, and export stages. PDF and per-slide PNG are…