Design AI agent skills
3,804 skills in the archive. Read a skill’s instructions or open its original repository.
Premium Ui Revamp
by @buildfastwithai
Audit and revamp existing web interfaces into polished, professional, product-specific experiences while preserving behavior and working within the current frontend stack. Use for requests to improve a vibe-coded, generic,…
X Algo Tweet Writer
by @buildfastwithai
Use this skill whenever the user asks to write, draft, or create a tweet, X post, thread, quote-tweet, or reply on X (formerly Twitter). Also trigger when the user shares a topic, news item, link, or rough idea and wants it…
Demo Site Builder
by @buildfastwithai
Build a single-file, self-contained HTML demo/landing website that showcases a GitHub repository's functionality. Use this skill whenever asked to generate a demo site, landing page, showcase page, project website, or…
Web Design
by @xiaopu-ai
Web 视觉设计 SKILL。输入 PRD / 参考 URL / 截图 / 关键词(任意组合),先产出一份标准化 DESIGN.md 设计规范,用户确认后据此生成 UI/UX、视觉、动效、响应式全部达标的 web 代码。专攻 web 端:Landing Page、Portfolio、产品页、博客、个人站、SaaS 介绍页等。当用户说"帮我做个网站""设计一个页面""参考 XX 做一个""把这个截图/PRD 做成网页""做一个 landing…
Web Design
by @countbot-ai
网页设计与部署。生成精美的单页 HTML 网页(报告、落地页、数据可视化等),支持一键部署到 Cloudflare Pages。使用 Tailwind CSS + Chart.js + Font Awesome 技术栈。当用户要求制作网页、生成报告页面、创建落地页、数据可视化展示、部署网页到线上时使用。
Godot Version Migration
by @thedivergentai
Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration…
Godot Shaders Basics
by @thedivergentai
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks,…
Godot Platform Console
by @thedivergentai
Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use…
Godot Platform Vr
by @thedivergentai
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when…
Godot Mechanic Revival
by @thedivergentai
Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints,…
Godot Tilemap Mastery
by @thedivergentai
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels…
Godot Rpg Stats
by @thedivergentai
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR…
Godot Ui Containers
by @thedivergentai
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split…
Godot Mechanic Secrets
by @thedivergentai
Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg.…
Godot Scene Management
by @thedivergentai
Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level…
Godot Raycasting Queries
by @thedivergentai
Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles,…
Godot Genre Visual Novel
by @thedivergentai
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building…
Trailsnap Ui Design
by @LC044
基于 TrailSnap(行影集)现有设计系统设计、实现和审查前端 UI。适用于 package/website 的新页面、组件、布局、主题、移动端适配与界面改版;纯后端任务和其他项目不适用。
Codex Theme Studio
by @zjp1997720
Design, install, switch, verify, repair, pause, or restore reversible themes for the official Codex Desktop app on macOS. Use when a user asks to change Codex fonts, colors, artwork, homepage banners, radii, density, selection…
Wechat Styler
by @zjp1997720
将Markdown排版为公众号HTML;组件、动画及已授权的编辑器注入按需启用。
Travel Photo Abstraction
by @Evianis
Analyze the photograph uploaded by the user, deconstruct its visual evidence, abstract and distill the essential relationships, then reconstruct them as a new nonliteral lower-panel composition guided by 19 bundled references.…
Html Express
by @zjp1997720
把信息密集的内容做成结构化、可读的自包含 HTML——调研报告、对比矩阵、清单、数据看板、决策页。当 Agent 要输出大段信息、对比、指标、时间线,或用户说「做成网页/可视化报告/HTML 报告」时触发。产物是单个可双击打开的 .html 文件。郑重 PDF/简历/PPT/落地页交付请用 kami;视频/动画用 hyperframes;上线部署不在本 skill 范围。
Remotion
by @aeonfun
Render a short (~10s) video on any topic with Remotion - the agent writes a storyboard JSON, a bundled React/Remotion project renders it to an MP4, and the clip is committed to the repo and delivered by URL. No editor, no…
Mention Radar
by @aeonfun
Monitor external web and social mentions of the operator's active projects - surface what people are discovering, where they're confused, and where to engage
Comic Maker
by @yunshu0909
教程漫画「小课堂」:你的 IP 当老师(没有就先生成一个),3:4 竖版,一期默认 6–9 页(用户要几页就几页),固定有「开课」封面和「下课」结尾,交给 Codex 内置 imagegen 出图并核对。当用户说"画漫画"、"做一套漫画讲XXX"、"用漫画解释"、"小课堂"、"换个老师 / 换角色"时触发。
Backend Logic Design
by @yunshu0909
和用户一起把一个功能「看不见的部分」敲定:数据存哪、谁写谁读、怎么加载、怎么保存、默认值和升级、核心执行规则、出问题时怎么办、旧东西怎么迁。每条规则带编号、案例和状态(已定 / 方案里有但你没拍板 / 待你定 / AI…
System Study
by @yunshu0909
系统化学习材料生成器。给一个新领域/技术/概念,AI 自主调研、搭体系、产出 HTML 学习材料(含骨架/案例/工程化/争议+盲区)。当用户说"我要学 X / 帮我系统拆解 X / 我想吃透 X 这个领域 / 给我整理 X 的全貌 / 深度调研 X 给我系统讲讲 / 把 X 搞透"时触发。不适用于"X 行不行/为什么 Y"(使用可用的调研工具直接研究)、"X 有哪些好玩案例"(用 case-radar 给散点)、"把这堆素材整理成 HTML"(用…
Page Solution Design
by @yunshu0909
和用户一起敲定一个前端页面的整页方案(三层法:先定这页给用户什么,再定含哪几样怎么排,最后才是长什么样),最后打成一个定稿包(含高保真全状态与交互流程图)交给开发。触发:用户对一个页面说「想重做 / 重新设计 / 整页不对 / 太满 / 说不清具体改哪」,或「我们讨论一下这页怎么设计」。覆盖三种情形:① 已有页面整页重做;②「替换」——新方案占用同一个入口(同一路由 /…
Logo Design
by @yunshu0909
设计、诊断和迭代产品或品牌 Logo,从定位与审美反馈收敛方向,完成应用图标适配、品牌组合和可直接使用的资产。适用于“做个 logo”“这些版本不好看”“沿这个方向精修”“导出可用图标”;不用于普通页面 UI、整站设计或单纯插画。需在 Codex 中使用(依赖其图像生成)。
Goal Setter
by @yunshu0909
把模糊诉求收敛成另一个 AI 能自主执行且可验收的 goal contract(scope / non-goals / success criteria / verification / stop conditions)。本 skill 只写目标契约,**绝不替用户执行任务**。触发硬条件:这份 goal 是要交给别人跑的——subagent、Codex、另一个 AI 会话或另一个人。用于写 goal、优化 goal、改 handoff…
Polycss
by @layoutit
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. Use when asked to create, port, debug, or explain PolyCSS code in vanilla JavaScript, React, or Vue.
Chrome Trace
by @layoutit
Capture and analyze Chrome/Chromium performance traces with Playwright around a concrete browser interaction. Use when Codex needs to answer where frame time is spent during an update, drag, rotation, scroll, animation, camera…
Web Shader Extractor
by @lixiaolin94
Use when a user gives or references a webpage URL and wants to extract, reproduce, port, or locally replay a WebGL, WebGPU, Canvas, shader-like, animated background, interactive 3D, or web visual effect. Locks the target…
Scroll Stopping Creative
by @realkimbarrett
Create ad concepts that stop attention in the first 3 seconds. Trigger on "ad creative", "thumbstopper", "video ideas".
Beautiful Feishu Whiteboard
by @zarazhangrui
A library of 35 curated colour palette styles for building beautiful, editable Feishu / Lark (飞书) whiteboards from SVG. Use this whenever the user wants to create or draw a Feishu whiteboard, infographic, diagram, poster, or…
Backlink Batch Expansion
by @flaqai
Build and maintain a reusable backlink-submission candidate pool with global deduplication, fee and brand classification, configurable batch exports, and executor feedback. Use for large-scale directory, tool-listing,…
Blog 3p Review
by @flaqai
仅在博客 3P 的 WR 独立审稿路线审阅证据、文章和人工交付包;输出有证据的问题项、独立 FULL_REVIEW 或有限 R-Δ。默认 WQ 作者自查不调用本角色。
Planner Spec Expand
by @Archive228
Expand a 1-4 sentence product brief into a full spec with a design language, acceptance surface, and an ordered feature list.
Design System
by @Archive228
Make frontend output look intentional, not AI-generated. Use for any UI work — components, pages, layouts.
Loading Empty Error States
by @Archive228
Design the three states every data UI forgets. Use for any component that fetches or lists data.
Finesse Ui
by @mouse-lin
Build never-cheap, high-craft web interfaces — brand surfaces (landing pages, brand sites, launches, portfolios, hero pages with real WebGL/Three.js/Canvas/GSAP engines), product UI (dashboards, admin panels, analytics, data…
Run History Skill Upgrader
by @dongshuyan
Use real run evidence, validation failures, source drift, platform drift, and user feedback to plan and, only after explicit approval, apply structural upgrades to an existing skill. Use when the user asks to improve an existing…
Crack Setup
by @ethanplusai
Configure or change the approved worker models for codex-on-crack, inspect available models and compatibility, preview role files, or undo a setup. The user selects the lead in Codex. Setup preserves root settings, credentials,…
Makepad 2.0 Splash
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 Splash scripting language. Triggers on: splash language, makepad script, script_mod!, makepad scripting, splash 脚本, makepad 2.0 script, mod.state, on_render, script_eval, streaming evaluation,…
Makepad 2.0 Widgets
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 widget catalog and usage. Triggers on: makepad widget, makepad View, makepad Button, makepad Label, makepad TextInput, makepad PortalList, makepad Dock, makepad Modal, makepad Image, makepad…
Makepad 2.0 Troubleshooting
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 troubleshooting and common mistakes. Triggers on: makepad error, makepad bug, makepad problem, makepad issue, makepad not working, text invisible, widget not showing, click not working, height zero,…
Makepad 2.0 Design Judgment
by @ZhangHanDong
CRITICAL: Entry-level skill for Makepad 2.0 GUI development. This is the FIRST skill to load for any Makepad task — it provides design judgment anchors ABOVE the other 13 Makepad 2.0 skills. Triggers on: makepad, makepad app,…
Makepad 2.0 Layout
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 layout system. Triggers on: makepad layout, makepad width, makepad height, makepad flex, makepad flow, makepad padding, makepad margin, makepad spacing, makepad align, makepad sizing, Fill, Fit,…
Makepad 2.0 Animation
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 animation system. Triggers on: makepad animation, makepad animator, Animator, AnimatorState, hover effect, makepad transition, animation state, Forward, Snap, Loop, ease function, makepad animate,…
Makepad 2.0 Vector
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 Vector graphics widget. Triggers on: makepad vector, Vector widget, SVG path, makepad path, makepad circle, makepad gradient, makepad tween, vector animation, Gradient, RadGradient, Filter,…
Makepad 2.0 Theme
by @ZhangHanDong
CRITICAL: Use for Makepad 2.0 theme system. Triggers on: makepad theme, theme variable, theme color, theme font, theme spacing, dark mode, light mode, theme switching, mod.themes, theme_mod, theme.color_, theme.font_,…
Design
by @rshankras
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding…
Animation Patterns
by @rshankras
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or…
Game Feel
by @rshankras
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing…
App Icon Generator
by @rshankras
Generates an app icon for macOS or iOS — a fast CoreGraphics placeholder and/or flat layered source art to finish in Icon Composer (the Liquid Glass / iOS 26+ standard). Produces appearance variants (light/dark/tinted) and…
Accessibility Generator
by @rshankras
Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features. Use when improving app accessibility, adding accessibility labels and hints, or auditing compliance.
Typography
by @rshankras
UI typography on Apple platforms — text styles and Dynamic Type, the San Francisco family (Pro/Rounded/Compact/Mono/New York + width axis), optical sizes, tracking vs kerning, leading adjustments, and custom-font scaling. Use…
Sf Symbols
by @rshankras
SF Symbols end-to-end — choosing and configuring the 7,000+ system symbols (rendering modes, variable color/draw, gradients), authoring custom symbols that interpolate across weights, and the animation preset vocabulary. Use…
Apple Search Ads
by @rshankras
Apple Search Ads campaign strategy for indie developers — paid acquisition, keyword bidding, budget planning, and ROAS optimization. Use when user asks about running ads, paid user acquisition, or Apple Search Ads campaigns.
Screenshot Planner
by @rshankras
Plan compelling App Store screenshot sequences that showcase your app's value. Use when preparing App Store assets, improving screenshot conversion, or drafting screenshot captions for a launch or major update.
Liquid Glass
by @rshankras
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
Ui Prototyping
by @rshankras
Explore multiple *divergent* UI directions for a screen as named Swift
Skill Optimizer
by @chujianyun
审查和优化已有 Skill。用于检查技能质量、触发边界、冗余指令或重构技能说明;不用于执行该技能的业务任务。
Event Sourcing
by @citypaul
Event sourcing patterns for functional TypeScript — persist state as an append-only log of past events and rebuild it by folding them. Use when implementing a Decider write model, an event store, projections and read models,…
Xstate
by @citypaul
Model front-end and workflow logic as XState v5 statecharts and actors — when finite states earn their place (and when @xstate/store or a discriminated union is honest), event-first machine design, guards/actions/delays, invoke…
Ubiquitous Language
by @citypaul
One ubiquitous language per bounded context, with a repository-declared glossary as the naming authority and explicit decisions for language changes. Covers the five-step language protocol (detect, propose, decide, record,…
Find Skills
by @citypaul
Discover and, with authorization, install agent skills from the open skills ecosystem. Use when the user explicitly asks to find or install a skill from the external skills ecosystem, asks whether an installable agent skill…
Made To Stick
by @getagentseal
Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that…
Storybrand
by @getagentseal
Applies the StoryBrand SB7 Framework from Building a StoryBrand by Donald Miller. Use when writing website copy, crafting brand messaging, creating marketing materials, building sales funnels, or designing email campaigns. The…
Crossing The Chasm
by @getagentseal
Applies Geoffrey Moore's chasm-crossing strategy for B2B tech products moving from visionary early adopters to pragmatist mainstream. Use when a product has early traction but stalls before mainstream adoption, when planning a…
Money Models
by @getagentseal
Designs a deliberate sequence of offers (attraction, upsell, downsell, continuity) so a new customer generates enough cash within ~30 days to fund acquiring the next one - Alex Hormozi's client-financed acquisition. Use when…
Monetizing Innovation
by @getagentseal
Designs products around price using the 9 rules from Ramanujam and Tacke - WTP conversations, needs-based segmentation, Good/Better/Best configuration, monetization models, behavioral pricing, and price integrity. Use when…
Blue Ocean Strategy
by @getagentseal
Frameworks from Kim & Mauborgne for creating uncontested market space and making competition irrelevant. Use when reframing competitive strategy, escaping commoditization, designing a new category, or applying Strategy Canvas,…
Diagnose
by @getagentseal
Startup diagnostic router. Use FIRST when a founder doesn't know where to start, has multiple overlapping problems, or asks a vague question like 'what's wrong with my startup', 'why aren't people buying', 'what should I focus…
Umg Widgets
by @kevinpbuckley
Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user…
Brand Naming
by @arnabbagxd
Full brand naming workflow for founders, agencies, and businesses. Use this skill whenever the user says "help me name this brand", "brand naming", "I need a name for", "name ideas for", "what should I call my…
Brand Audit
by @arnabbagxd
Assess the health and consistency of an existing brand — identity, messaging, voice, positioning, and market perception. Use when the user says "brand audit", "brand review", "assess our brand", "is our brand consistent", "brand…
Brand Positioning
by @arnabbagxd
Define and sharpen a brand's market positioning — where it sits relative to competitors, what it owns, and how it differentiates. Use when the user says "brand positioning", "positioning statement", "where do we sit in the…
Brand Architecture
by @arnabbagxd
Define how multiple brands, sub-brands, and product lines relate to each other under one organization. Use when the user says "brand architecture", "sub-brand", "brand portfolio", "master brand", "house of brands", "branded…
Brand Identity
by @arnabbagxd
Create a visual identity brief for a brand — logo direction, color palette, typography, imagery style, and design system foundations. Use when the user says "visual identity", "brand identity", "logo brief", "logo direction",…
Brand Packaging
by @arnabbagxd
Create a packaging design brief — structure, visual direction, hierarchy, materials, and unboxing experience. Use when the user says "packaging design", "packaging brief", "product packaging", "packaging direction", "label…
Competitor Branding
by @arnabbagxd
Analyze how competitors present their brand — identity, messaging, positioning, voice, and visual style — to find gaps and opportunities. Use when the user says "competitor brand analysis", "analyze competitor brands", "how do…
Rebranding
by @arnabbagxd
Plan and execute a brand transformation — from diagnosis to new brand definition to rollout. Use when the user says "rebrand", "rebranding", "brand refresh", "update the brand", "modernize the brand", "our brand is outdated",…
Brand Guidelines
by @arnabbagxd
Create a comprehensive brand standards document — covering logo usage, color, typography, voice, messaging, and application rules. Use when the user says "brand guidelines", "brand standards", "brand book", "style guide", "brand…
Liquid Glass Widgets
by @sdegenaar
Mastery guide and architectural rules for liquid_glass_widgets. Trigger whenever generating, refactoring, or reviewing Flutter UI code using liquid glass, iOS 26/27 aesthetics, GlassScaffold, GlassTabBar, GlassModalSheet, or any…
Godot 2d Physics
by @thedivergentai
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or…
Godot Genre Action Rpg
by @thedivergentai
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers),…
Godot Genre Fighting
by @thedivergentai
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage…
Godot Genre Stealth
by @thedivergentai
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building…
Godot Genre Party
by @thedivergentai
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame…
Godot Genre Platformer
by @thedivergentai
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty…
Godot Genre Rts
by @thedivergentai
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader),…
Godot Animation Tree Mastery
by @thedivergentai
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine…
Godot 2d Animation
by @thedivergentai
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing…
Godot Animation Player
by @thedivergentai
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for…
Godot Genre Open World
by @thedivergentai
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state…
Godot Genre Card Game
by @thedivergentai
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command…
Godot Genre Tower Defense
by @thedivergentai
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or…
Godot Ability System
by @thedivergentai
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities,…
Godot 3d World Building
by @thedivergentai
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For…