Software Development AI agent skills
13,359 skills in the archive. Read a skill’s instructions or open its original repository.
Wordpress Full Compromise
by @uphiago
Use when verified WordPress findings may combine into an authorized path to administrative or server control.
Web Enumeration
by @uphiago
Sensitive file scanning, path traversal bypass, vHost enum, .env extract, log mining, Varnish detect
Attack Patterns Reference
by @uphiago
Use when classifying a verified web or WordPress behavior and selecting a related validation skill.
Js Secrets Extraction
by @uphiago
Analyze JS bundles and source maps for hardcoded secrets, API keys, JWTs, and internal endpoints
Cross Attack Chains
by @uphiago
Use when two or more verified findings may combine into a higher-impact authorized attack path.
Error Log Mining
by @uphiago
Mine error_log for creds, paths, SQL when leak hunt finds.
Wp Mass Recon
by @uphiago
Batch WP recon: users, CORS, XMLRPC, leaks across domains.
Wp Plugin Rest Auth Bypass
by @uphiago
Scan WordPress REST API plugin endpoints for unauthenticated state-changing operations — discover write endpoints (POST/PUT/PATCH/DELETE) exposed without auth, enumerate all plugin routes, and test for unauthorized content…
Cloud Iam Deep
by @uphiago
GCP/AWS/Azure cloud exploitation -- Cloud Functions, Firestore, Cloud Run, S3, MinIO, Blob Storage, SA keys
Cors Chain Automation
by @uphiago
Use when a bounded list of authorized API endpoints needs consistent CORS triage before browser validation.
Google Dorks Catalog
by @uphiago
High-precision Google dorks for exposed configs, secrets, and credentials -- real-world validated
Recon Playbook
by @uphiago
Use when starting or restructuring an authorized external web and API assessment.
Api Noauth Hunt
by @uphiago
Use when an API may expose data or privileged operations without authentication.
Visual Recon
by @uphiago
Screenshot all live hosts for rapid visual triage and technology fingerprinting.
Github Secret Hunting
by @uphiago
Find leaked API keys, tokens, and credentials in public GitHub repositories.
S3 Minio Content Type Xss
by @uphiago
Exploit public bucket Content-Type override for stored XSS on target origin.
Http2 Header Impersonation
by @uphiago
Spoof HTTP/2 SETTINGS frames and pseudo-header order per browser profile.
Humanize Automation
by @uphiago
Human-like mouse, keyboard and scroll behavior for behavioral bot bypass.
Stealth Browser Launch
by @uphiago
Launch stealth Chromium with C++ fingerprint patches for anti-bot bypass.
Flask Werkzeug Attack
by @uphiago
Exploit Flask/Werkzeug debugger exposure for traceback and SECRET leaks.
Hardcoded Credential Hunt
by @uphiago
Detect hardcoded passwords in HTML forms, JavaScript, and API responses.
Cms Detection
by @uphiago
Identify CMS, frameworks, and server technology stacks on live hosts.
Tls Fingerprint Impersonation
by @uphiago
Spoof TLS ClientHello and JA4 fingerprints for browser impersonation.
Scada Hikvision Isapi
by @uphiago
Enumerate Hikvision ISAPI endpoints on SCADA and IoT web interfaces.
Deep Invade
by @uphiago
Deep pentest WP: SSRF, plugin CVE, JS mine, port scan chain.
Exchange Owa Attack
by @uphiago
Exchange/OWA NTLM AD leak, spray attack when mail subdomain.
Firebase Supabase Attack
by @uphiago
Exploit Firebase/Supabase for data via JS config leak probe.
Xmlrpc Exploitation
by @uphiago
Exploit XMLRPC multicall, pingback for brute force and SSRF.
Saml Sso Attack
by @uphiago
Attack SAML SSO via XSW, signature strip, metadata extract.
Iot Camera Recon
by @uphiago
Attack cameras via RTSP, ONVIF, Axis config when 554 open.
Jwt Attack
by @uphiago
Decode, forge, brute JWTs when Bearer auth header is seen.
Source Leak Hunt
by @uphiago
Mass scan for exposed env files, backups, and git configs.
Subdomain Enumeration
by @uphiago
Map subdomains via crt.sh and subfinder at recon kickoff.
Gitlab Public Recon
by @uphiago
Mine GitLab for secrets, CI tokens when subdomain found.
Port Mass Scan
by @uphiago
Port scan /8-/24 with Masscan+RustScan and nmap banners.
Cors Credential Wordpress
by @uphiago
Exploit WP CORS credential reflection for data theft.
401 403 Bypass Techniques
by @uphiago
Use when protected HTTP routes return 401 or 403.
Writers Pattern
by @caliber-ai-org
Add a new platform writer module in src/writers/ that generates and writes agent config files for a supported platform. Each writer exports a function that accepts a config interface, creates directories (rules/, skills/, mcp…
Llm Provider
by @caliber-ai-org
Adds a new LLM provider implementing LLMProvider interface with call() and stream() methods. Integrates with provider factory in src/llm/index.ts, config detection in src/llm/config.ts, and error handling via tracking and…
Scoring Checks
by @caliber-ai-org
Add a new deterministic scoring check in src/scoring/checks/ that evaluates config quality. Follows the Check[] return pattern, uses point constants from src/scoring/constants.ts, and integrates via filterChecksForTarget() in…
Find Skills
by @caliber-ai-org
Discovers and installs community skills from the public registry. Use when the user mentions a technology, framework, or task that could benefit from specialized skills not yet installed, asks 'how do I do X', 'find a skill for…
Adding A Command
by @caliber-ai-org
Creates a new CLI command following the Commander.js pattern in src/commands/. Handles command registration in src/cli.ts, telemetry tracking via tracked() wrapper, and option parsing. Use when user says add command, new CLI…
Save Learning
by @caliber-ai-org
Saves user instructions as persistent learnings for future sessions. Use when the user says 'remember this', 'always do X', 'from now on', 'never do Y', or gives any instruction they want persisted across sessions. Proactively…
Setup Caliber
by @caliber-ai-org
Sets up Caliber for automatic AI agent context sync. Installs pre-commit hooks so CLAUDE.md, Cursor rules, and Copilot instructions update automatically on every commit. Use when Caliber hooks are not yet installed or when the…
Ai Search Hub
by @minsight-ai-info
Run the AI Search Hub browser automation scripts for Yuanbao, LongCat, Doubao, Qwen, Gemini, Grok, and MiniMax. Use this skill when the user wants to ask one of those sites a prompt, auto-start or attach to a Chrome DevTools…
Research Meme Context
by @MemeMeow-Studio
Research evidence-backed structured representations of image memes, including visible subjects, caption text, templates, references, origins, current meaning, and uncertainty. Use when Codex must investigate a meme image with…
Hermes Lcm
by @stephenschoettler
Use, configure, diagnose, and retrieve exact evidence with the Hermes-LCM lossless context plugin.
Visual Flow Gif
by @AI-Builder-Club
Create animated flow diagrams from articles, workflow notes, architecture sketches, or process descriptions using a JSON specification and a local Python/Pillow renderer. Use when the user wants to turn source material into a…
Open Agent Teams
by @AI-Builder-Club
Delegate tasks to ANY CLI agent (claude, codex, aider, ...) running in a detached tmux session, with a race-safe done-signal protocol and multi-turn iteration. Use when delegating work to a non-Claude CLI agent, when the user…
Dev Local Setup
by @AI-Builder-Club
Scaffold a one-command `dev-local` launcher for ANY codebase. Investigates the repo to find its services, ports, and infra dependencies, then generates a single `scripts/dev-local.sh` (up/down/status/logs/restart) that runs…
Setup Codebase Harness
by @AI-Builder-Club
Master skill — set up the full agent harness for any repo so an agent can work it reliably: legible (map-not-manual docs + custom lints), executable (one-command dev stack), verifiable (e2e gate + a verify-before-ship loop),…
E2e Setup
by @AI-Builder-Club
Set up an end-to-end test suite in any repo, following practices that make e2e a reliable per-PR gate: real flows over bypass, layered assertions, a reusable auth/session helper, video+trace evidence, and a compounding suite.…
Hello Js Reverse Skill
by @WhiteNightShadow
通用 Web API 数据采集、Node.js/Python 协议调用与前端签名分析。 使用 Camoufox MCP 捕获请求、调试 Hook、分析混淆/JSVMP/WASM, 交付可验证的采集程序,支持分页、断点续采和接口改版回归。 用于自有或已授权接口;微信小程序 wxapkg 解包使用对应小程序技能。
Router
by @gamedev-skills
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting.…
Roblox Studio Workflow
by @gamedev-skills
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test…
Roblox Networking
by @gamedev-skills
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication,…
Roblox Characters
by @gamedev-skills
Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom…
Procedural Gen
by @gamedev-skills
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral…
Performance Optimization
by @gamedev-skills
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching,…
Godot Physics
by @gamedev-skills
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when…
Threejs Materials Lighting
by @gamedev-skills
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic…
Roblox Luau
by @gamedev-skills
Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions…
Unreal Cpp Gameplay
by @gamedev-skills
Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or…
Phaser Arcade Physics
by @gamedev-skills
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or…
Bevy Ecs
by @gamedev-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for…
Unreal Blueprints
by @gamedev-skills
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when…
Pixijs Rendering
by @gamedev-skills
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when…
Godot Multiplayer
by @gamedev-skills
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state…
Unity Build Pipeline
by @gamedev-skills
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when…
Phaser Core
by @gamedev-skills
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions…
Godot Csharp
by @gamedev-skills
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript.…
Unreal Enhanced Input
by @gamedev-skills
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump…
Godot Export
by @gamedev-skills
Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and…
Godot Nodes Scenes
by @gamedev-skills
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes,…
Shader Programming
by @gamedev-skills
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents.…
Pygame Core
by @gamedev-skills
Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a…
Unity Input System
by @gamedev-skills
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or…
Unreal Behavior Trees
by @gamedev-skills
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom…
Unity Scriptableobjects
by @gamedev-skills
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing…
Unity Physics
by @gamedev-skills
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning…
Save Systems
by @gamedev-skills
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load,…
Steam Publish
by @gamedev-skills
Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing,…
Roguelike
by @gamedev-skills
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
Tower Defense
by @gamedev-skills
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Platformer
by @gamedev-skills
Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.
Survival Crafting
by @gamedev-skills
Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.
Love2d Core
by @gamedev-skills
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
Fps Shooter
by @gamedev-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.
Rpg
by @gamedev-skills
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
Card Game
by @gamedev-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Godot Gdscript Headless Testing
by @gamedev-skills
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the…
Unreal Packaging
by @gamedev-skills
Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with…
Unreal Niagara
by @gamedev-skills
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle…
Unity Navmesh
by @gamedev-skills
Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy…
Unity Tilemap 2d
by @gamedev-skills
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D,…
Prototype Fast
by @gamedev-skills
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP,…
Ios Simulator Skill
by @conorluddy
29 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token…
Starknet Js
by @starknet-io
Use when writing or debugging JavaScript/TypeScript that interacts with Starknet through the starknet.js SDK — building Call objects or calldata, encoding/decoding Cairo types (felt252, u256, structs, arrays, spans, ByteArray,…
Skill Creator
by @AIPexStudio
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends AIPex's capabilities with specialized knowledge, workflows, or tool integrations.
Clean Code Guard
by @amElnagdy
Review generated or changed production code before it ships, using Clean Code, SOLID, DRY, KISS, YAGNI, and LLM-specific failure-mode checks in any programming language. Best used reactively after an agent writes, edits,…