AI agent skill · by @egorfedorov
Studio Scaling
Scale game studio delivery systems across teams, pipelines, and release cadences. Use when designing team topology changes, pipeline throughput improvements, cross-team dependency governance, or operational maturity gates for scaling production.
Archived 2026-10-23 · Source updated 2026-02-21. Check the original repository for the latest version.
SKILL.md instructions
# Studio Scaling Use this skill to scale studio workflows with predictable throughput and quality gates. ## Workflow 1. Define scope and constraints. - Define scaling objective, current bottlenecks, and throughput targets. - Capture objective metrics, bounds, and release blockers. 2. Design implementation plan. - Design team/process topology changes and ownership interfaces. - Keep ownership and dependency boundaries explicit. 3. Execute and iterate. - Implement in small, traceable increments. - Record run/build context for reproducibility. 4. Validate contract integrity. - Validate throughput, handoff latency, and quality gate impact. - Treat contract breaches as blockers. 5. Prepare handoff. - Deliver rollout plan, risk controls, and measurable success criteria. - Include exact commands and acceptance criteria. ## Output Contract Return: 1. `Context`: goals, assumptions, constraints. 2. `Validation`: pass/fail checks and key deltas. 3. `Changes`: concrete file-level updates. 4. `Commands`: commands and expected outputs. 5. `Risks`: unresolved issues and limits. ## References - `references/workflow.md`: detailed execution flow. - `references/checklist.md`: sign-off checklist. ## Execution Rules - Keep decisions measurable and reversible. - Keep validation criteria explicit before iteration. - Escalate ambiguous ownership and unmanaged cross-team dependencies as blockers.