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AI agent skill · by @gmh5225

Reverse Engineering Tools

Analyze supplied game binaries, protection components, drivers, dumps, or traces through reproducible disassembly, decompilation, debugging, diffing, and interface reconstruction.

Archived 2026-10-23 · Source updated 2026-10-12 · License: MIT. Check the original repository for the latest version.

SKILL.md instructions

# Reverse-engineering tools

Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.

## Topic routing

- [Evidence and tools](references/evidence-and-tools.md) for binary findings, debuggers, disassemblers, memory tools, and DBI.
- [Analysis and protection](references/analysis-and-protection.md) for anti-analysis, game targets, workflow, and obfuscation.
- [Ecosystem and advanced work](references/ecosystem-and-advanced.md) for plugins, MCP tools, diffing, anti-debugging, virtualization, and exploit-oriented analysis.
- [Repository resources](references/repository-resources.md) and [repository map](references/repository-map.md) for source selection.

Use `windows-kernel-security` for kernel contracts, `game-engine-resources` for engine models, and `game-security-research-rigor` for consequential conclusions.

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