AI agent skill · by @Hmbown
Blindness Deafness
In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.
Archived 2026-10-23 · Source updated 2026-04-05 · License: CC0-1.0. Check the original repository for the latest version.
SKILL.md instructions
# Blindness/Deafness Cut a system's eyes or ears — let it run, but blind to specific inputs or deaf to specific signals. ## What This Skill Does In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact. In this grimoire, Blindness/Deafness is treated as a literal spell with a shipping-now delivery profile. Canonical reference input: Blindness/Deafness (spell). ## When To Use - A process should keep running, but one input, signal, or telemetry source needs to be removed from its awareness. - You need to suppress a specific webhook, event stream, API field, or sensor channel without containing the whole system. - You want to test or control behavior under selective sensory loss rather than full isolation. ## Prerequisites - No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session. ## Procedure 1. Restate the target, the success condition, and any no-touch boundaries before taking action. 2. Identify the exact channel to mute and the decisions the system currently makes from it. 3. Verify the channel is not safety-critical or load-bearing for core correctness. 4. Choose the muting mechanism: input filtering, response redaction, event suppression, or telemetry cutoff. 5. Define restoration triggers, operators, and monitoring so everyone knows the system is partially blind or deaf. 6. Return the channel-muting plan with expected behavioral changes and rollback steps. 7. Stop for explicit confirmation before taking a live action that changes access, triggers an alert, or touches a real system boundary. 8. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly. ## Deliverables - A selective channel-muting plan naming exactly what input, signal, or telemetry was removed. - A dependency note explaining what decisions will proceed without that awareness channel. - Restoration triggers, rollback steps, and operator-facing documentation. ## Pitfalls / Guardrails - Treat the live action surface as real operational work, not decorative lore. - Muting a channel the system needs for safety decisions is dangerous. Verify the blinded input is not load-bearing before cutting it. - Always document what was muted and set a restoration trigger. A system that forgets it is blind will make confident wrong decisions. ## Verification - Check that the result includes every deliverable promised above. - Check that confirmed facts, assumptions, and inferences are visibly separated. - Check that the exact live target, confirmation gate, and rollback or recovery path are explicit. ## Example Invocation ```text /blindness-deafness selectively blind or deafen this system to one input, signal, or telemetry source while keeping the rest of it running safely ```