AI agent skill · by @Hmbown
Eyebite
In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific attack vectors during an incident. Eyebite requires sustained focus on a single target — it is not a broadcast weapon.
Archived 2026-10-23 · Source updated 2026-04-05 · License: CC0-1.0. Check the original repository for the latest version.
SKILL.md instructions
# Eyebite Fix your attention on a target and selectively degrade its capabilities. ## What This Skill Does In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific attack vectors during an incident. Eyebite requires sustained focus on a single target — it is not a broadcast weapon. In this grimoire, Eyebite is treated as a metaphorical spell with a prototype delivery profile. Canonical reference input: Eyebite (spell). ## When To Use - A specific system, service, or feature needs to be selectively degraded rather than fully shut down. - You are responding to an incident and need to disable specific capabilities while keeping the rest operational. - Targeted throttling or feature disabling is more appropriate than a full kill or freeze. ## Prerequisites - No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session. ## Procedure 1. Restate the target, the success condition, and any no-touch boundaries before taking action. 2. Identify the specific target and the capability you want to degrade or disable. 3. Assess dependencies — what else relies on the capability you are about to remove? 4. Execute the selective degradation: feature flag, targeted throttle, capability restriction. 5. Monitor the target to confirm the degradation is working as intended without cascading side effects. 6. Document the intervention and set a review point for restoration. 7. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly. ## Deliverables - Confirmation of which capabilities were degraded and how. - A dependency impact assessment. - A restoration plan for when the degradation should be reversed. ## Pitfalls / Guardrails - Call out the glue, permissions, or missing infrastructure before you imply this is fully operational. - Eyebite is surgical, not punitive. Degrade only what is necessary to address the specific problem. - Selective degradation of user-facing features requires clear communication to affected users. - Do not use targeted degradation as a substitute for fixing the underlying issue. ## Verification - Check that the result includes every deliverable promised above. - Check that confirmed facts, assumptions, and inferences are visibly separated. - Check that the metaphor still maps cleanly to a real operational mechanism. - Check that any missing glue code, permissions, or future work is labeled before the skill is treated as ready. ## Example Invocation ```text /eyebite selectively degrade a specific capability of a system or service while keeping the rest operational ```