AI agent skill · by @HoangNguyen0403
Common Mobile Ux Core
Enforce universal mobile UX principles for touch-first interfaces including touch targets, safe areas, and mobile-specific interaction patterns. Use when building mobile screens, handling touch interactions, or validating safe area compliance.
Archived 2026-10-23 · Source updated 2026-09-15 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Mobile UX Core ## **Priority: P0 (CRITICAL)** ## Guidelines - **Touch Targets**: Min 44x44pt (iOS) / 48x48dp (Android). Add padding if needed. - **Safe Areas**: Wrap content in `SafeArea`/`WindowInsets`. Avoid notches. - **Interactions**: Use active states (no hover). Haptic feedback (short). - **Typography**: Min 16sp body. Line height 1.5x. - **Keyboards**: Auto-scroll inputs. Set `InputType` (email/number) & `Action`. ## Code Examples - **Correct**: `IconButton(icon: Icon(Icons.close), padding: EdgeInsets.all(12))` - **Avoid**: `Icon(Icons.close, size: 16)` (Touch target too small) ## Review Workflow 1. Test the smallest interactive element against 44pt iOS / 48dp Android. 2. Test content, keyboard, and fixed actions with notch/home-indicator/window insets. 3. Check pressed, loading, error, and disabled states; do not port desktop hover behavior. 4. Verify platform conventions separately before calling the screen complete. ## Anti-Patterns - **No Hover Effects**: Mobile no cursor; use pressed/active states instead - **No Tiny Targets**: All clickable elements must ≥44pt - **No Fixed Bottoms**: Always account for Home Indicator and Keyboard safe areas - **No OS Mixing**: Respect Material (Android) and Cupertino (iOS) conventions separately ## Related Topics mobile-accessibility | mobile-performance | flutter-design-system | react-native-dls