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AI agent skill · by @maplibre

Maplibre Terrain Rendering

Drawing elevation in MapLibre GL JS once a raster-dem source works — hillshade and `hillshade-method`, the `color-relief` layer and the `["elevation"]` expression, runtime contours with `maplibre-contour`, and 3D terrain with its camera and sky. Use when relief looks harsh, flat, or absent, or when the layer type or property for an elevation effect is unclear.

Archived 2026-10-23 · Source updated 2026-09-13. Check the original repository for the latest version.

SKILL.md instructions

# MapLibre Terrain Rendering

A `raster-dem` source is elevation, not a picture. Four different things draw it, each with its own layer
type or API, and most of the wrong answers here are Mapbox GL JS properties that MapLibre never had.

## When to Use This Skill

These are symptoms as you would observe them, before you know the cause:

- **Harsh hillshade contrast:** black-and-white ridges, blown-out slopes, chalky valleys — or several hillshade layers stacked to soften them (one layer with `hillshade-method: "multidirectional"`).
- **Dynamic elevation coloring:** the map needs coloring by height, client-side, with no pre-rendered tiles (a `color-relief` layer over `["elevation"]`, not `raster-color` on a `raster` layer).
- **Runtime contour lines:** contour lines straight from a `raster-dem` source, with no pre-generated contour tileset (`maplibre-contour`, not a hand-rolled marching-squares pipeline).
- **Flat 3D terrain:** `map.setTerrain()` is on and nothing extrudes (the camera is at `pitch: 0`, and raising `exaggeration` will not fix it).
- **Blank horizon:** pitching the camera shows empty page background above the terrain (no root-level `sky` object or `map.setSky()`; there is no `type: "sky"` layer in MapLibre).
- **Silent property failures:** a hillshade, sky, or terrain-coloring property does nothing and raises no error (a Mapbox GL JS property MapLibre never had).
- **Terrain lag or frame drops:** stutter when panning or tilting with terrain on (stacked hillshade passes, dense draped layers).

**Not this skill.** Elevation values that are wrong, spiky, or inverted, choosing an elevation tileset,
`encoding`, and generating DEM tiles — the style specification's `raster-dem` source page,
<https://maplibre.org/maplibre-style-spec/sources/#raster-dem>. Where hillshade sits among the other layers
of a style — [maplibre-cartography](../maplibre-cartography/SKILL.md).

## Which one you want

| Goal                                            | What draws it                                                         |
| ----------------------------------------------- | --------------------------------------------------------------------- |
| Shaded relief under a 2D map                    | A `hillshade` layer. No `setTerrain` needed — the two are independent |
| Color by height (hypsometric tint)              | A `color-relief` layer (GL JS 5.6)                                    |
| Contour lines, without pre-generating a tileset | The `maplibre-contour` library, feeding a `vector` source             |
| A tilted, extruded surface you fly over         | `map.setTerrain()` plus camera pitch                                  |

All four read the same `raster-dem` source; one source can serve all of them.

## Hillshade, and the harshness fix that is not stacking

Every `hillshade-*` property is a **paint** property.[1] The defaults that matter: `hillshade-exaggeration`
`0.5`, `hillshade-illumination-direction` `335`, `hillshade-illumination-anchor` `viewport` (the light is
fixed to the top of the screen, so it does not turn with the map's bearing unless you set `map`),
`hillshade-shadow-color` `#000000`, `hillshade-highlight-color` `#FFFFFF`.

Harsh output usually comes from the shading **method**, not the colors. `hillshade-method` (GL JS 5.5)
takes `standard` (the default), `basic`, `combined`, `igor`, and `multidirectional`.[1] `multidirectional`
lights the surface from several independent directions in one pass and `igor` minimizes the effect on the
map features drawn beneath it; both soften terrain on a single layer.

```json
{
  "id": "hillshade",
  "type": "hillshade",
  "source": "terrain-dem",
  "paint": {
    "hillshade-method": "multidirectional",
    "hillshade-exaggeration": 0.4,
    "hillshade-illumination-anchor": "map",
    "hillshade-shadow-color": "rgba(30,40,80,0.45)",
    "hillshade-highlight-color": "rgba(255,240,200,0.4)"
  }
}
```

**Do not stack several `hillshade` layers at different illumination directions.** It was the only way to
get multi-directional shading before 5.5; since then it is one paint property against N extra draw passes
over the same DEM. Pure black shadows and pure white highlights are the other harshness lever: give both an
alpha, and use warm highlights with cool shadows over imagery.

## Color-relief: coloring by height

`color-relief` (GL JS 5.6) colors a `raster-dem` source directly, client-side; there is no pre-rendering
step and no `raster` layer involved. Its paint properties are `color-relief-color`,
`color-relief-opacity` (default `1`), and, from GL JS 5.20, `resampling`.[1] The ramp is an `interpolate` expression over `["elevation"]`,
which returns meters above the DEM's vertical datum and **is only valid inside
`color-relief-color`**.[2]

```json
{
  "id": "hypsometric",
  "type": "color-relief",
  "source": "terrain-dem",
  "paint": {
    "color-relief-color": [
      "interpolate",
      ["linear"],
      ["elevation"],
      0,
      "#2c7bb6",
      500,
      "#abd9e9",
      1500,
      "#ffffbf",
      2500,
      "#fdae61",
      4000,
      "#ffffff"
    ],
    "color-relief-opacity": 0.8
  }
}
```

MapLibre has no `raster-color`, `raster-value`, or `raster-color-mix`; those belong to another renderer and
will be dropped as unknown properties. A `raster` layer pointed at a DEM shows packed RGB, not a tint.

## Contours at runtime

[`maplibre-contour`](https://github.com/onthegomap/maplibre-contour) derives vector contour tiles in a Web
Worker from the same DEM tiles and serves them through a registered protocol — no contour tileset to
build.[3]

```javascript
import mlcontour from 'maplibre-contour';

const demSource = new mlcontour.DemSource({
  url: 'https://tiles.mapterhorn.com/{z}/{x}/{y}.webp',
  encoding: 'terrarium',
  maxzoom: 12,
  worker: true
});
demSource.setupMaplibre(maplibregl);

map.addSource('contours', {
  type: 'vector',
  tiles: [
    demSource.contourProtocolUrl({
      thresholds: { 11: [200, 1000], 12: [100, 500], 14: [50, 200] },
      elevationKey: 'ele',
      levelKey: 'level',
      contourLayer: 'contours'
    })
  ],
  maxzoom: 15
});

map.addLayer({
  id: 'contour-lines',
  type: 'line',
  source: 'contours',
  'source-layer': 'contours',
  paint: { 'line-color': 'rgba(0,0,0,0.4)', 'line-width': ['match', ['get', 'level'], 1, 1.2, 0.6] }
});
```

`thresholds` maps zoom to `[minor, major]` intervals in meters; `level` is `1` on major contours, which is
what the line width and any label layer key on.[3] The `encoding` here must match the DEM exactly as it
does on the style source.

## 3D terrain, the camera, and the sky

```javascript
map.addSource('terrain-dem', { type: 'raster-dem', url: 'https://tiles.mapterhorn.com/tilejson.json' });
map.setTerrain({ source: 'terrain-dem', exaggeration: 1 });
map.setSky({
  'sky-color': '#199EF3',
  'sky-horizon-blend': 0.5,
  'horizon-color': '#ffffff',
  'horizon-fog-blend': 0.5,
  'fog-color': '#0000ff',
  'fog-ground-blend': 0.5
});
```

- **`terrain` takes only `source` and `exaggeration`** (default `1`).[4] It is a root-level style object,
  set in the style or through `map.setTerrain()`; `map.setTerrain(null)` turns it off.
- **Pitch is what makes it visible.** At `pitch: 0` an extruded surface is seen straight down and reads as
  flat. Set `pitch` on the map (or `map.easeTo({ pitch: 60 })`) before concluding the terrain is broken —
  and raise `exaggeration` only after the camera is tilted, never as the fix for a flat-looking map.
- **There is no `sky` layer type in MapLibre.** The layer types are `fill`, `line`, `symbol`, `circle`,
  `heatmap`, `fill-extrusion`, `raster`, `hillshade`, `color-relief`, and `background`.[1] Sky is a
  root-level `sky` object, or `map.setSky()`: `sky-color`, `horizon-color`, `fog-color`,
  `sky-horizon-blend`, `horizon-fog-blend`, `fog-ground-blend`, `atmosphere-blend`.[5] `sky-type`,
  `sky-atmosphere-sun`, and `sky-atmosphere-sun-intensity` are Mapbox GL JS properties and do nothing here.
  `fog-color` requires 3D terrain.[5]
- `map.queryTerrainElevation(lngLat)` returns the elevation under a location once terrain is on.[6]

**Cost.** Terrain decodes DEM tiles, builds a mesh, and re-draws every layer draped over it, so it is the
most expensive thing on this page — noticeably so at high zoom and pitch on low-end devices. Keep the
terrain stack small: one shared `raster-dem` source, one or two elevation layers, and only the overlays you
need.

## Related Skills

- [**maplibre-cartography**](../maplibre-cartography/SKILL.md) — Where a hillshade layer belongs in the layer order, and palettes that survive over relief.
- [**maplibre-pmtiles-patterns**](../maplibre-pmtiles-patterns/SKILL.md) — Serving DEM and imagery tiles from a single PMTiles file.

## References

1. **Style Specification: layers** — `hillshade` and `color-relief` paint properties, defaults, `hillshade-method` values, and the complete list of layer types — <https://maplibre.org/maplibre-style-spec/layers/>
2. **Style Specification: expressions** — `["elevation"]`, valid only in `color-relief-color` — <https://maplibre.org/maplibre-style-spec/expressions/>
3. **`maplibre-contour`** — `DemSource`, `setupMaplibre`, `contourProtocolUrl` — <https://github.com/onthegomap/maplibre-contour>
4. **Style Specification: terrain** — <https://maplibre.org/maplibre-style-spec/terrain/>
5. **Style Specification: sky** — <https://maplibre.org/maplibre-style-spec/sky/>
6. **GL JS `Map` API** — `setTerrain`, `setSky`, `queryTerrainElevation` — <https://maplibre.org/maplibre-gl-js/docs/API/classes/Map/>
7. **Examples** — [3D terrain](https://maplibre.org/maplibre-gl-js/docs/examples/3d-terrain/), [sky, fog, terrain](https://maplibre.org/maplibre-gl-js/docs/examples/sky-fog-terrain/), [color relief](https://maplibre.org/maplibre-gl-js/docs/examples/add-a-color-relief-layer/), [contour lines](https://maplibre.org/maplibre-gl-js/docs/examples/add-contour-lines/), [multidirectional hillshade](https://maplibre.org/maplibre-gl-js/docs/examples/add-a-multidirectional-hillshade-layer/)

---

**This skill is a snapshot.** Where a primary source contradicts it — the References above, MapLibre's current documentation, or what MapLibre does when you run it — that source wins. Follow it, then [report the disagreement](https://github.com/maplibre/maplibre-agent-skills/issues/new?template=ai-failure-report.md), citing the source and your MapLibre version: editing your installed copy helps no one else and is overwritten on the next update.

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