AI agent skill · by @marcus
Drag Pane
Drag-and-drop pane resizing implementation for two-pane plugin layouts. Covers mouse event handling via the internal/mouse package, hit region registration, drag delta calculation, width clamping, state persistence, and pane layout management. Use when working on pane resizing, drag interactions, layout management, or adding drag-to-resize to a new plugin.
Archived 2026-10-23 · Source updated 2026-10-08 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Drag-to-Resize Pane Implementation
## Overview
Add drag-to-resize support for two-pane plugin layouts (sidebar + main content). Users click and drag the divider between panes to resize them.
## Prerequisites
- Plugin already has a two-pane layout (sidebar + main content)
- State persistence functions exist in `internal/state/state.go` (each plugin has its own getter/setter)
- Familiarity with `internal/mouse` package
## Existing Implementations
| Plugin | State Functions | Mouse File |
|--------|----------------|------------|
| FileBrowser | `GetFileBrowserTreeWidth()` / `SetFileBrowserTreeWidth()` | `internal/plugins/filebrowser/mouse.go` |
| GitStatus | `GetGitStatusSidebarWidth()` / `SetGitStatusSidebarWidth()` | `internal/plugins/gitstatus/mouse.go` |
| Conversations | `GetConversationsSideWidth()` / `SetConversationsSideWidth()` | `internal/plugins/conversations/mouse.go` |
| Workspace (project) | `GetWorkspaceSidebarWidth()` / `SetWorkspaceSidebarWidth()` | `internal/plugins/workspace/view_list.go` |
| Sessions (global workspace) | `GetWorkspaceSidebarWidth()` / `SetWorkspaceSidebarWidth()` | `internal/overview/workspaces.go` |
## Windowing parity: project and global workspaces are one feature
The project workspace (`internal/plugins/workspace`) and the global Workspaces
browser shown as **Sessions** in the navbar (`internal/overview`) are two
projections of the same windowing model. They are not independent surfaces that
happen to look similar.
**If a change affects panes, splits, drag handles, pane borders, focus chrome,
or pane hit regions in one of them, it affects the other.** The rule is
structural, not a habit to remember:
- `internal/panelayout` owns pane-tree structure and geometry.
- `internal/paneframe` owns presentation: chrome geometry (`Inset`, `Geometry`),
the leaf border states (`Chrome`, `WrapLeaf`), the drag handle
(`RenderDividerHandle`, `DividerHitBox`, `HandleStateFor`), the compositor
(`Compose`, `ComposeLeaf`, `RenderContent`), the chrome-aware floors
(`ChromeFloors`), and the one order hit regions are registered in
(`RegisterRegions`), and click-to-focus (`LeafAt`, `FocusLeafAt`).
- Each surface implements `paneframe.Host` and `paneframe.RegionSink` in exactly
one file: `internal/plugins/workspace/pane_host.go` and
`internal/overview/pane_host.go`.
**Focus is one value, answered from geometry.** `Host.Focus()` draws the ring and
`Host.SetFocus()` moves it; there is no third place a surface may record who is
being typed into, so a surface whose live terminal holds the keyboard separately
gives it up inside its own focus setter (`workspace.setFocusTarget`,
`overview.focusPreviewLeaf`). A pointer moves focus through
`paneframe.FocusLeafAt`, which resolves the leaf from its OUTER **box**, not from
the hit region the press landed on — a terminal leaf owns no click-to-focus
region, because its presses belong to the live pane and are forwarded to tmux.
`FocusLeafAt` moves focus and nothing else, so the press still reaches whichever
region claimed it, and it declines the divider's widened target so a press one
cell off a handle resizes without also re-focusing. Hanging focus off the region
handlers instead is td-43db92: one focus call per leaf kind, and the ring drawn
on a neighbour for the kind nobody remembered.
`Host.Layout()` must answer the tree the surface last **drew**, not one it could
place. A view that replaces the preview — the kanban board, a modal — draws no
tree, and geometry that outlives the frame lets a click on whatever is drawn
there move pane focus instead. The project plugin records the layout beside the
hit regions it earned (`paneFrame`/`paneFrameDrawn`, cleared with the hit map at
the top of `View`); the global browser's `previewPeerBox()` already refuses when
the preview is not drawn.
**Do not add a second compositor, a second border rule, or a second divider
renderer.** If a behaviour belongs to windowing, it goes in `paneframe`; if it
belongs to one surface's content, it goes in that surface's host file. Both
surfaces then get it at once.
Tests that hold this: `internal/paneframe/paneframe_test.go`,
`internal/plugins/workspace/pane_peer_chrome_test.go`, and
`internal/overview/pane_peer_chrome_test.go`.
### The header's layout button is part of the same model
A pane can be **moved**, not only resized, and that entry point lives in the same
chrome the drag handle does. `internal/panereposition` owns the shared
interaction policy — the modal controller, the header adapter, the structural
fingerprint, and the graft helpers — while `panelayout.PlanMove`/`ApplyMove` own
the structure. There are three hosts, and all three get it: project Workspaces,
global Sessions, and the app content decks.
- **Reserve.** `panereposition.ReserveMovableHeader(width, movable, hasClose)`
wraps `ui.ReserveHeaderControls` and returns the tab strip's width plus each
control's column. Each host binds it once per frame in its own
`reserveHeader`/`composeHeader` pair, and every header renderer, tab strip and
region on that surface goes through those — a strip laid out for one reserve
while the header composes another is how a tab click lands on the wrong tab.
The **drop order as the row narrows is layout first, close `×` last**,
all-or-nothing per control: a clipped button is a target whose meaning cannot
be recovered.
- **`movable` comes from the tree** (`panereposition.Movable`): false with no
tree, and false for a tree of one leaf, because `PlanMove` refuses every
destination on a single leaf. A header with no leaf also used to compare hover
against leaf `0`, which every un-hovered header matches, and painted a
permanently hovered button.
- **Register.** `paneframe.RegionSink.Layout(node, hit)` is registered **after
`Title` and before `Close`** — one rung earlier than the close button, for the
reason `RegisterRegions` already documents. Regions are tested in reverse
order, so `Close` keeps the cell it occupies and `Layout` still outranks the
title strip beneath it. Each host binds it in its own `pane_host.go` beside
the close region, with the same hover tracking.
- **Do not add a second one.** A click on `⊞` and the `M` key open the *same*
`panereposition.Controller`; the controller edits a clone and commits
atomically, so no host mutates a live tree from a mouse handler. `sidecar
layout move` is the third caller of the same planner.
A zoomed leaf is drawn through the shared compose/register path, so the visible
`⊞` and its hit region come from the same placement — the regression that made a
zoomed Primary's button unclickable on one surface and not the other.
## Implementation Steps
### Step 1: Add Mouse Handler to Plugin Struct
```go
import "github.com/marcus/sidecar/internal/mouse"
type Plugin struct {
// ... other fields
mouseHandler *mouse.Handler
sidebarWidth int // Current sidebar width (persisted)
}
func New() *Plugin {
return &Plugin{
mouseHandler: mouse.NewHandler(),
}
}
```
### Step 2: Define Hit Region Constants
```go
const (
regionSidebar = "sidebar"
regionMainPane = "main-pane"
regionPaneDivider = "pane-divider"
dividerWidth = 1 // Visual divider width
)
```
### Step 3: Initialize Width on First Render (NOT in Init)
**Important:** Do NOT load width in `Init()` - plugin dimensions (`p.width`) are not available yet. Initialize lazily on first render:
```go
func (p *Plugin) renderTwoPane() string {
p.mouseHandler.HitMap.Clear() // CRITICAL: clear every render
if p.sidebarWidth == 0 {
p.sidebarWidth = state.GetYourPluginSidebarWidth()
if p.sidebarWidth == 0 {
available := p.width - dividerWidth
p.sidebarWidth = available * 30 / 100 // Default 30%
}
}
// ... rest of render
}
```
### Step 4: Handle MouseMsg in Update
```go
func (p *Plugin) Update(msg tea.Msg) (plugin.Plugin, tea.Cmd) {
switch msg := msg.(type) {
case tea.MouseMsg:
return p.handleMouse(msg)
}
}
```
### Step 5: Create mouse.go with Handlers
```go
func (p *Plugin) handleMouse(msg tea.MouseMsg) (*Plugin, tea.Cmd) {
action := p.mouseHandler.HandleMouse(msg)
switch action.Type {
case mouse.ActionClick:
return p.handleMouseClick(action)
case mouse.ActionDrag:
return p.handleMouseDrag(action)
case mouse.ActionDragEnd:
return p.handleMouseDragEnd()
}
return p, nil
}
func (p *Plugin) handleMouseClick(action mouse.MouseAction) (*Plugin, tea.Cmd) {
if action.Region == nil {
return p, nil
}
switch action.Region.ID {
case regionSidebar:
p.activePane = PaneSidebar
case regionMainPane:
p.activePane = PaneMain
case regionPaneDivider:
p.mouseHandler.StartDrag(action.X, action.Y, regionPaneDivider, p.sidebarWidth)
}
return p, nil
}
func (p *Plugin) handleMouseDrag(action mouse.MouseAction) (*Plugin, tea.Cmd) {
if p.mouseHandler.DragRegion() != regionPaneDivider {
return p, nil
}
startValue := p.mouseHandler.DragStartValue()
newWidth := startValue + action.DragDX
// Clamp to bounds
// NOTE: Offset varies by plugin (border styling differences):
// GitStatus: -5, FileBrowser: -6, Conversations: -5, Workspace: just dividerWidth
available := p.width - 5 - dividerWidth
minWidth := 25
maxWidth := available - 40
if newWidth < minWidth {
newWidth = minWidth
} else if newWidth > maxWidth {
newWidth = maxWidth
}
p.sidebarWidth = newWidth
return p, nil
}
func (p *Plugin) handleMouseDragEnd() (*Plugin, tea.Cmd) {
_ = state.SetYourPluginSidebarWidth(p.sidebarWidth)
return p, nil
}
```
### Step 6: Register Hit Regions in Render
**This is where most bugs occur.** Follow this pattern exactly:
```go
func (p *Plugin) renderTwoPane() string {
p.mouseHandler.HitMap.Clear() // CRITICAL: clear every render
available := p.width - 5 - dividerWidth
sidebarWidth := p.sidebarWidth
if sidebarWidth == 0 {
sidebarWidth = available * 30 / 100
}
if sidebarWidth < 25 {
sidebarWidth = 25
}
if sidebarWidth > available-40 {
sidebarWidth = available - 40
}
mainWidth := available - sidebarWidth
p.sidebarWidth = sidebarWidth
// ... render panes and divider ...
// CRITICAL: Register in priority order (last = highest priority)
p.mouseHandler.HitMap.AddRect(regionSidebar, 0, 0, sidebarWidth, p.height, nil)
mainX := sidebarWidth + dividerWidth
p.mouseHandler.HitMap.AddRect(regionMainPane, mainX, 0, mainWidth, p.height, nil)
// Divider LAST = highest priority
dividerX := sidebarWidth
dividerHitWidth := 3 // Wider than visual for easier clicking
p.mouseHandler.HitMap.AddRect(regionPaneDivider, dividerX, 0, dividerHitWidth, p.height, nil)
return content
}
```
### Step 7: Render Visible Divider
Never hand-roll a divider. Use the shared handle so hover and drag colouring,
the one-cell inset at each end, and the theme blend are the same everywhere:
```go
divider := ui.RenderHandle(paneHeight, true, ui.HandleStateFrom(p.hoverDivider, dragging))
```
Inside a pane tree, go through the frame instead, which picks the axis and the
per-split state for you:
```go
handle := paneframe.RenderDividerHandle(divider, host.HandleState(divider.SplitID))
hit := paneframe.DividerHitBox(divider)
```
### Step 8: Add State Persistence
Add plugin-specific functions to `internal/state/state.go`:
```go
// In State struct
YourPluginSidebarWidth int `json:"yourPluginSidebarWidth,omitempty"`
// Getter
func GetYourPluginSidebarWidth() int {
mu.RLock()
defer mu.RUnlock()
if current == nil { return 0 }
return current.YourPluginSidebarWidth
}
// Setter
func SetYourPluginSidebarWidth(width int) error {
mu.Lock()
if current == nil { current = &State{} }
current.YourPluginSidebarWidth = width
mu.Unlock()
return Save()
}
```
## Critical Rules
### Rule 1: Never Reset Width in View()
**WRONG:**
```go
func (p *Plugin) View(width, height int) string {
p.sidebarWidth = width * 30 / 100 // BUG: Overwrites drag changes every render!
}
```
**CORRECT:** Width is only set when `sidebarWidth == 0`. All other code paths must not unconditionally overwrite it.
### Rule 2: Hit Region X Coordinates
Divider X position = `sidebarWidth`, NOT `sidebarWidth + borderWidth`.
When lipgloss renders `Width(sidebarWidth)`, the pane occupies columns 0 to sidebarWidth-1. The divider starts at column sidebarWidth.
### Rule 3: Hit Region Priority (Registration Order)
`HitMap.Test()` checks regions in **reverse order** - last added = checked first.
The divider region MUST be registered LAST so it takes priority over overlapping pane regions.
```go
// CORRECT ORDER:
p.mouseHandler.HitMap.AddRect(regionSidebar, ...) // Lowest priority
p.mouseHandler.HitMap.AddRect(regionMainPane, ...) // Medium priority
p.mouseHandler.HitMap.AddRect(regionPaneDivider, ...) // HIGHEST priority (last)
```
### Rule 4: Divider Hit Width
Use `dividerHitWidth := 3` (wider than the visual 1-character divider) to make
clicking easier. Inside a pane tree, call `paneframe.DividerHitBox` rather than
widening by hand: a row divider must widen only *upward*, or it masks the header
row — tabs and close button — of the leaf stacked below it.
### Rule 5: Height for Hit Regions
Use `p.height` for hit region height, not `paneHeight` or `paneHeight + 2`.
## Performance Optimization: Hit Region Caching
For plugins with many hit regions, use a dirty flag to avoid rebuilding every render:
```go
type Plugin struct {
hitRegionsDirty bool
prevWidth int
prevHeight int
prevScrollOff int
}
func (p *Plugin) renderTwoPane() string {
if p.width != p.prevWidth || p.height != p.prevHeight {
p.hitRegionsDirty = true
p.prevWidth = p.width
p.prevHeight = p.height
}
if p.scrollOffset != p.prevScrollOff {
p.hitRegionsDirty = true
p.prevScrollOff = p.scrollOffset
}
// ... render content ...
if p.hitRegionsDirty {
p.mouseHandler.HitMap.Clear()
// Register all hit regions...
p.hitRegionsDirty = false
}
return content
}
```
Also mark `hitRegionsDirty = true` when:
- View mode changes (toggling list/detail)
- Content changes (items loaded, expanded/collapsed)
- Sidebar visibility toggles
See `internal/plugins/conversations/view_layout.go` and `plugin_input.go` for a complete implementation.
## Debugging
If drag is not working, add temporary logging:
```go
func (p *Plugin) handleMouseClick(action mouse.MouseAction) (*Plugin, tea.Cmd) {
log.Printf("CLICK x=%d y=%d region=%v", action.X, action.Y, action.Region)
}
```
Common issues:
- **Region is nil or wrong pane:** Check X coordinate calculation and registration order
- **Drag starts but width does not change:** Check that `handleMouseDrag` is being called
- **Width resets after drag:** Search for code that sets `sidebarWidth` unconditionally