AI agent skill · by @MRCalderon3D
Audio Implementation
Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Audio Implementation ## Purpose Integrate music, SFX, VO, mixing, and reactive audio behavior so audio supports gameplay and UX. ## Use When - audio content is entering implementation - mixing is unclear - audio cues matter for gameplay or accessibility ## Inputs - audio design goals - event map - platform constraints - subtitle or accessibility requirements ## Process 1. define event-driven audio behaviors and ownership 2. set category mixing and ducking rules 3. handle looping, transitions, and interrupt behavior deliberately 4. ensure critical information is not audio-only without backup 5. test audio in representative gameplay contexts ## Outputs - audio implementation map - mixing rules - event-trigger notes - accessibility follow-up items ## Quality Bar - is usable by content creators without tribal knowledge - respects quality bars and runtime constraints together - defines validation and ownership for content flow ## Common Failure Modes - style consistency that ignores gameplay readability - manual pipeline steps that create drift - content that cannot be validated before release ## Related Agents - audio-designer - ui-ux-designer - accessibility-reviewer ## Related Commands - audio-pass - verify - update-docs ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.