AI agent skill · by @MRCalderon3D
Economy Balancing
Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Economy Balancing ## Purpose Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention. ## Use When - the game has currencies, crafting, shop systems, or upgrade economies - reward pacing feels too generous or too punishing - live tuning is required ## Inputs - progression model - reward sources - sink list - target session and retention goals ## Process 1. define currency roles and allowed flows 2. map sources, sinks, and exchange paths 3. set baseline values and anti-inflation controls 4. identify abuse cases, softlocks, and over-reward loops 5. instrument economy-critical events for monitoring ## Outputs - economy model - balance sheet - source/sink matrix - tuning plan ## Quality Bar - supports the core fantasy and player goals - defines readable rules, edge cases, and feedback - creates concrete hooks for tuning, telemetry, and QA ## Common Failure Modes - adding systems that do not serve the core loop - shipping vague rules that QA and engineering must guess at - tuning without instrumentation or hypotheses ## Related Agents - economy-designer - systems-designer - mobile-f2p-analyst ## Related Commands - economy-balance - telemetry-plan - liveops-brief ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.