AI agent skill · by @MRCalderon3D
Localization Pipeline
Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Localization Pipeline ## Purpose Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability. ## Use When - the game will ship in multiple languages - text is growing fast - UI is not resilient to expansion ## Inputs - text inventory - supported locales - UI constraints - narrative and subtitle requirements ## Process 1. separate localizable text from hardcoded content 2. define key naming and source-of-truth rules 3. plan export/import and review flow with vendors or internal localization 4. identify screens and systems sensitive to expansion or RTL 5. test fonts, truncation, and fallback behavior ## Outputs - localization workflow - key management rules - locale risk list - QA localization checklist ## Quality Bar - is usable by content creators without tribal knowledge - respects quality bars and runtime constraints together - defines validation and ownership for content flow ## Common Failure Modes - style consistency that ignores gameplay readability - manual pipeline steps that create drift - content that cannot be validated before release ## Related Agents - narrative-designer - ui-ux-designer - doc-updater ## Related Commands - update-docs - verify - release-check ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.