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AI agent skill · by @MRCalderon3D

Memory Budgeting

Define residency and memory budgets so content, streaming, and runtime systems fit target platforms.

Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.

SKILL.md instructions

# Memory Budgeting

## Purpose
Define residency and memory budgets so content, streaming, and runtime systems fit target platforms.

## Use When
- the project has constrained hardware targets
- memory spikes cause instability
- large content sets are growing

## Inputs
- target platforms
- asset classes
- streaming model
- system residency assumptions

## Process
1. budget memory by asset and system class
2. define who owns loading and unloading decisions
3. measure peak and steady-state memory in representative flows
4. flag accidental hard references or pinned content
5. connect fixes to content and architecture owners

## Outputs
- memory budget sheet
- residency rules
- peak-memory review notes
- ownership map

## Quality Bar
- makes ownership, state flow, and failure behavior explicit
- improves maintainability without over-abstracting
- supports testing, debugging, and safe iteration

## Common Failure Modes
- coupling systems through hidden globals or timing assumptions
- writing logic that is hard to test or debug
- optimizing the wrong layer before measuring

## Related Agents
- performance-reviewer
- technical-artist
- build-engineer

## Related Commands
- memory-budget
- verify
- release-check

## Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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