AI agent skill · by @MRCalderon3D
Narrative Design
Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Narrative Design ## Purpose Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop. ## Use When - story, dialogue, lore, or character arcs need structure - narrative and gameplay feel disconnected - content growth is making canon hard to manage ## Inputs - game pillars - quest or mission structure - world rules - localization constraints ## Process 1. define narrative goals, arcs, and world rules 2. link story beats to gameplay and objective flow 3. write or outline dialogue with implementation constraints in mind 4. create a canon reference and naming consistency rules 5. plan subtitle, VO, and localization implications early ## Outputs - narrative brief - canon notes - dialogue or quest specs - localization and VO considerations ## Quality Bar - supports the core fantasy and player goals - defines readable rules, edge cases, and feedback - creates concrete hooks for tuning, telemetry, and QA ## Common Failure Modes - adding systems that do not serve the core loop - shipping vague rules that QA and engineering must guess at - tuning without instrumentation or hypotheses ## Related Agents - narrative-designer - gdd-designer - audio-designer ## Related Commands - gdd - quest-design - update-docs ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.