AI agent skill · by @MRCalderon3D
Progression Design
Structure long-term and short-term progression so players experience growth, goals, and retention without uncontrolled complexity.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Progression Design ## Purpose Structure long-term and short-term progression so players experience growth, goals, and retention without uncontrolled complexity. ## Use When - adding unlocks, levels, upgrades, or mastery layers - players lack motivation between sessions - content cadence needs stronger reward structure ## Inputs - core loop - content cadence - session goals - economy assumptions ## Process 1. define progression layers and how they reinforce the core loop 2. set reward timing, pacing, and gating rules 3. prevent front-loaded complexity and dead progression lanes 4. identify reset, catch-up, and balance risks 5. map telemetry needed to monitor progression health ## Outputs - progression model - reward pacing rules - gating logic - progression metrics ## Quality Bar - supports the core fantasy and player goals - defines readable rules, edge cases, and feedback - creates concrete hooks for tuning, telemetry, and QA ## Common Failure Modes - adding systems that do not serve the core loop - shipping vague rules that QA and engineering must guess at - tuning without instrumentation or hypotheses ## Related Agents - systems-designer - economy-designer - telemetry-analyst ## Related Commands - gdd - economy-balance - telemetry-plan ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.