AI agent skill · by @MRCalderon3D
Tilemap Pipeline
Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration for 2D levels.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Tilemap Pipeline ## Purpose Define tileset creation, auto-tile rules, collision shapes, and tilemap configuration so 2D levels are buildable, consistent, and performant. ## Use When - the project uses tile-based level construction - a new tileset is being created or an existing one extended - auto-tile or rule-tile behavior needs standardization - tile collisions or sorting layers need validation ## Inputs - level design requirements (tile size, grid dimensions, layer count) - art bible or visual direction for environment tiles - platform constraints (max tilemap size, draw call budget) - collision requirements per tile type ## Process 1. define tile size, grid unit, and layer naming convention 2. create or validate tileset layout (rows, columns, padding, tile variants) 3. configure auto-tile or rule-tile adjacency rules 4. assign collision shapes and physics layers per tile type 5. validate tilemap rendering, sorting order, and draw call count ## Outputs - tileset specification (tile size, layout, variant rules) - auto-tile adjacency configuration - collision shape mapping per tile type - tilemap layer naming and sorting convention ## Quality Bar - every tile in the set has correct adjacency rules — no visual seams - collision shapes match the visual tile boundaries - tilemap draw calls stay within the platform budget - layer naming and sorting order are documented and enforced ## Common Failure Modes - tile seams caused by incorrect padding or filtering settings - auto-tile rules that produce visual artifacts at certain adjacency combinations - collision shapes that do not match the visual boundary, causing gameplay bugs - unbounded tilemap size that causes memory or rendering spikes ## Related Agents - 2d-artist - level-designer - performance-reviewer ## Related Commands - art-2d-pass - level-beat - perf-budget ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.