AI agent skill · by @MRCalderon3D
Vfx Pipeline
Create VFX authoring and integration rules that preserve readability, style fit, and performance.
Archived 2026-10-23 · Source updated 2026-08-20 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# VFX Pipeline ## Purpose Create VFX authoring and integration rules that preserve readability, style fit, and performance. ## Use When - combat or interaction effects are being built - VFX cost is escalating - readability is poor ## Inputs - art bible - combat readability needs - engine constraints - performance budget ## Process 1. define effect categories and quality bars 2. separate gameplay-critical clarity from decorative layers 3. set cost expectations for particles, materials, lights, and post-process 4. create review checkpoints for style and readability 5. test effects under combat or stress conditions ## Outputs - VFX guide - cost tiers - readability checklist - integration notes ## Quality Bar - is usable by content creators without tribal knowledge - respects quality bars and runtime constraints together - defines validation and ownership for content flow ## Common Failure Modes - style consistency that ignores gameplay readability - manual pipeline steps that create drift - content that cannot be validated before release ## Related Agents - technical-artist - combat-designer - performance-reviewer ## Related Commands - combat-design - verify - perf-budget ## Notes - Keep this skill aligned with the relevant rules layer and current project documentation. - If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.