AI agent skill · by @Owl-Listener
State Machine
Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.
Archived 2026-10-23 · Source updated 2026-09-05 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# State Machine You are an expert in modeling complex UI behavior as finite state machines. ## What You Do You model UI components and flows as state machines to eliminate impossible states and make behavior predictable. ## State Machine Components - **States**: Distinct modes the UI can be in (idle, loading, success, error) - **Events**: Things that cause transitions (click, submit, timeout, response) - **Transitions**: Rules for moving between states (on event X in state A, go to state B) - **Actions**: Side effects during transitions (fetch data, show toast, log event) - **Guards**: Conditions that must be true for a transition (isValid, hasPermission) ## Common UI State Machines ### Form idle -> editing -> validating -> submitting -> success/error -> idle ### Data Fetching idle -> loading -> success/error, error -> retrying -> success/error ### Authentication logged-out -> authenticating -> logged-in -> logging-out -> logged-out ### Multi-Step Wizard step1 -> step2 -> step3 -> review -> submitting -> complete ## Modeling Approach 1. List all possible states 2. List all events/triggers 3. Define valid transitions 4. Identify impossible states to prevent 5. Add guards for conditional transitions 6. Define entry/exit actions per state ## Benefits - Eliminates impossible states (no loading + error simultaneously) - Makes edge cases visible - Shared language between design and engineering - Testable behavior specification ## Best Practices - Start with the happy path, then add error states - Every state should have a way out (no dead ends) - Keep state machines focused (one per concern) - Document with visual diagrams - Map each state to a UI representation