AI agent skill · by @thedivergentai
Bevy Shaders
Docs-first stub for Bevy shaders. Godot counterpart: godot-shaders-basics. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.
Archived 2026-10-23 · Source updated 2026-10-11 · License: LGPL-3.0. Check the original repository for the latest version.
SKILL.md instructions
# Bevy shaders and materials (docs-first stub) Not a full port. Docs-first stub. Godot counterpart: godot-shaders-basics. ## When to use Load this when a surface needs a material or a custom shader asset. 3D PBR defaults stay on bevy-3d-materials. Do not treat this as a Godot shader-language port. ## ECS shape - **Features opened on the crate page:** `bevy_shader` (shaders through asset handles) and `bevy_material` (material abstraction). - **PBR hook:** `StandardMaterial` is named in feature blurbs (`pbr_anisotropy_texture` and neighbors) and in the `DistanceFog` summary on the pbr page. - **Extension:** `ExtendedMaterial` is on the pbr page as a material that extends a base material with extra shaders and data. Its type parameters were not opened. - **Systems:** material extraction is engine-owned. Do not schedule a custom shader compiler. ## Godot idea to Bevy idiom | Idea | Bevy idiom (idea only) | | --- | --- | | Shader material | A material asset handle. Shader source language was not opened. | | Spatial shader | Unverified. Do not copy Godot shader hints. | | Full-screen pass | bevy_post_process is a feature. Effect types were not opened. | ## Gaps - The `bevy::shader` and `bevy::material` module pages were not opened. Do not name a `Shader` struct or a `Material` trait method from memory. - WGSL entry points, bind group layout, and pipeline specialization keys were not opened. ## Expert Knowledge Delta Library target in prose: **Bevy 0.20.0**. Lattice URLs stay unversioned. Opened canon only: `Component`, `Resource`, `Query`, `Commands`, `Startup`, `Update`, `Fixed` / `FixedMain` (`bevy::time`), `.chain()`, `Plugin`, `DefaultPlugins`, `MinimalPlugins`. Messages and observers are an ownership slot. This file does not invent their struct APIs. Systems run in parallel unless `.chain()` orders the ones that conflict. ### Who owns state | Piece | Owner | Who may mutate | Schedule | | --- | --- | --- | --- | | Data on one entity | `Component` | One system via `Query` | `Update` or `FixedMain` | | One value for the whole app | `Resource` | One system | `Startup` to insert, then the schedule that reads it | | Spawn | `Commands` | The spawning system | `Startup` for the initial world; later schedules for runtime spawn | | Order that must not race | `.chain()` | The chained systems only | Same schedule | | Plugin boundary | `Plugin` | `build` registers systems and resources | Before the app runs | Borrow rule: two systems that both mutably query the same component must be ordered (`.chain()`) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API. ### Decision | If you need | Do this | Do not | | --- | --- | --- | | Per-entity data | `Component` + `Query` | A Godot node script | | App-wide config or clock | `Resource` | Copy the value onto every entity | | Stable simulation step | `FixedMain` and the `Fixed` clock | Tie simulation to raw frame `Update` | | Startup spawn | `Commands` in `Startup` | Spawn from a render system | | Cross-system notice that is not shared state | Message or observer slot in `bevy-events-messaging` | A new event type invented in this file | | An API this skill did not open | A Gaps row | A fabricated crate (solver, navmesh module, net, XR) | Load `references/a-gate-notes.md` for the same table plus the gap rule. ## NEVER - Do not put `/0.20.0/` in lattice URLs. WHY: permalinks stay on `latest`. The 0.20.0 pin belongs in prose once. - Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless `.chain()` orders them. - Do not invent a physics, navigation, networking, or XR crate here. WHY: those rows are gaps, blocked, or revisit. - No Godot shader language or hint syntax. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar. - No Godot types in Bevy code. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar. - No invented APIs or unnamed third-party crates as the chosen solver. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar. - No Creation Station content. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar. - No umbrella skill over Godot and Bevy. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar. - Do not mark this row `ported`. It is `docs_mapped`. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar. ## Reference docs.rs links use the unversioned `latest` permalink. The library pin on bevy-master stays **0.20.0**. ### Official Documentation - [Migration guides](https://bevy.org/learn/migration-guides/introduction/) - Unversioned hop index. - [bevy crate](https://docs.rs/bevy/latest/bevy/) - Unversioned API index. Feature list opened for 0.20.0. - [Assets](https://bevy.org/assets/) - Official asset catalog. No third-party crate was selected. - [Examples](https://github.com/bevyengine/bevy/tree/latest/examples#examples) - Example tree on the `latest` branch. - [ECS](https://bevy.org/learn/quick-start/getting-started/ecs/) - `Component`, systems, `Query`, `Startup`, `Update`, and `.chain()`. - [Plugins](https://bevy.org/learn/quick-start/getting-started/plugins/) - `Plugin`, `DefaultPlugins`, `MinimalPlugins`, and `add_plugins`. - [bevy::pbr](https://docs.rs/bevy/latest/bevy/pbr/index.html) - `ExtendedMaterial`, `DistanceFog` mentions `StandardMaterial`. - [bevy::material](https://docs.rs/bevy/latest/bevy/material/index.html) - Module exists. Body not opened. ### Related Skills #### Prerequisites - [bevy-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-master/SKILL.md) - Hub and schedules. - [bevy-ecs-composition](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-ecs-composition/SKILL.md) - Components and systems. - [bevy-3d-materials](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-3d-materials/SKILL.md) - StandardMaterial surface fields. - [bevy-asset-scenes](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-asset-scenes/SKILL.md) - Asset handles. #### Complements - [bevy-3d-lighting](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-3d-lighting/SKILL.md) - Lights are not shaders. - [godot-shaders-basics](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-shaders-basics/SKILL.md) - Godot counterpart. Source idea only. #### Downstream / consumers - None yet. #### Master - [bevy-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-master/SKILL.md) - Bevy router.