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AI agent skill · by @thedivergentai

Bevy Spatial Queries

Docs-first stub for Bevy spatial queries. Godot counterpart: godot-raycasting-queries. Not a full port. Keywords: Bevy, raycast, shapecast, picking, physics query, gaps.

Archived 2026-10-23 · Source updated 2026-10-11 · License: LGPL-3.0. Check the original repository for the latest version.

SKILL.md instructions

# Bevy spatial queries (docs-first stub)

Not a full port. Casts, overlaps, and physics picking wait on a solver. No crate was chosen.

## When to use

Load this when a design needs line of sight, a volume overlap, a ground probe, or a mouse pick, and you need the gap list. Screen-to-2D-world mapping that does not hit a collider is a camera helper, not a physics query.

## ECS shape

- **Components** would own query origin, direction, and a mask once a solver defines them. This pass does not name those types.
- **Resources** would own a physics world. None was opened.
- **Systems** would run the query after the solver step. Order that with `.chain()` on the ECS page. The clock is `Fixed` / `FixedMain` from `bevy::time`, which is not a query API.
- **Camera-only pick (opened elsewhere):** `Camera::viewport_to_world_2d` with `GlobalTransform` maps a viewport position to a 2D world position. That is not an intersection test. See bevy-camera-systems.

## Godot idea to Bevy idiom

| Idea | Bevy idiom (idea only) |
| --- | --- |
| Ray or shape cast | Unverified until a solver page is opened. Route the gap to bevy-physics-2d or bevy-physics-3d |
| Mouse position in 2D world | `viewport_to_world_2d` on a `Camera` (bevy-camera-systems). Collider hit is still a gap |
| Exclude the caster | Unverified. Do not copy Godot RID exclude lists |
| Field-of-view fan | Design data on components. No sensor API was opened |

## Gaps

- The opened `bevy` 0.20.0 feature list has no physics-engine feature, so there is no ray, shape, point, or sweep query to cite.
- Third-party plugins may be added with `add_plugins`. This pass did not open a query API on any physics crate.
- Piercing casts, reflection from normals, and ground volumes are unverified.


## Expert Knowledge Delta

Library target in prose: **Bevy 0.20.0**. Lattice URLs stay unversioned.

Opened canon only: `Component`, `Resource`, `Query`, `Commands`, `Startup`, `Update`, `Fixed` / `FixedMain` (`bevy::time`), `.chain()`, `Plugin`, `DefaultPlugins`, `MinimalPlugins`. Messages and observers are an ownership slot. This file does not invent their struct APIs. Systems run in parallel unless `.chain()` orders the ones that conflict.

### Who owns state

| Piece | Owner | Who may mutate | Schedule |
| --- | --- | --- | --- |
| Data on one entity | `Component` | One system via `Query` | `Update` or `FixedMain` |
| One value for the whole app | `Resource` | One system | `Startup` to insert, then the schedule that reads it |
| Spawn | `Commands` | The spawning system | `Startup` for the initial world; later schedules for runtime spawn |
| Order that must not race | `.chain()` | The chained systems only | Same schedule |
| Plugin boundary | `Plugin` | `build` registers systems and resources | Before the app runs |

Borrow rule: two systems that both mutably query the same component must be ordered (`.chain()`) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

### Decision

| If you need | Do this | Do not |
| --- | --- | --- |
| Per-entity data | `Component` + `Query` | A Godot node script |
| App-wide config or clock | `Resource` | Copy the value onto every entity |
| Stable simulation step | `FixedMain` and the `Fixed` clock | Tie simulation to raw frame `Update` |
| Startup spawn | `Commands` in `Startup` | Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in `bevy-events-messaging` | A new event type invented in this file |
| An API this skill did not open | A Gaps row | A fabricated crate (solver, navmesh module, net, XR) |

Load `references/a-gate-notes.md` for the same table plus the gap rule.

## NEVER

- Do not put `/0.20.0/` in lattice URLs. WHY: permalinks stay on `latest`. The 0.20.0 pin belongs in prose once.
- Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless `.chain()` orders them.
- Do not invent a physics, navigation, networking, or XR crate here. WHY: those rows are gaps, blocked, or revisit.

- No Godot ray, shape-cast, or direct-space-state types. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
- No Avian, Rapier, or any other named physics crate as the chosen solver. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
- No invented `intersect_ray` or mask APIs. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
- No Creation Station content. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
- No umbrella skill over Godot and Bevy. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
- Do not mark this row `ported`. It is `docs_mapped`. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.

## Reference

docs.rs links use the unversioned `latest` permalink. The library pin on bevy-master stays **0.20.0**.

### Official Documentation
- [Migration guides](https://bevy.org/learn/migration-guides/introduction/) - Unversioned hop index.
- [bevy crate](https://docs.rs/bevy/latest/bevy/) - Unversioned API index. No spatial-query module was opened.
- [Assets](https://bevy.org/assets/) - Official asset catalog. No query plugin was selected.
- [Examples](https://github.com/bevyengine/bevy/tree/latest/examples#examples) - Example tree on the `latest` branch.
- [ECS](https://bevy.org/learn/quick-start/getting-started/ecs/) - Systems, `Query`, and `.chain()`.
- [bevy::camera](https://docs.rs/bevy/latest/bevy/camera/index.html) - `viewport_to_world_2d` is a camera map, not a collider query. Details live on bevy-camera-systems.
- [Quick Start: plugins](https://bevy.org/learn/quick-start/getting-started/plugins/) - Third-party `add_plugins` without a chosen crate.

### Related Skills

#### Prerequisites
- [bevy-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-master/SKILL.md) - ECS ownership.
- [bevy-camera-systems](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-camera-systems/SKILL.md) - Viewport to 2D world, without a hit test.

#### Complements
- [bevy-physics-2d](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-physics-2d/SKILL.md) - 2D solver gap.
- [bevy-physics-3d](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-physics-3d/SKILL.md) - 3D solver gap.
- [godot-raycasting-queries](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-raycasting-queries/SKILL.md) - Godot counterpart. Source idea only.

#### Downstream / consumers
- [bevy-ai-navigation](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-ai-navigation/SKILL.md) - Sensors stay a gap until queries exist.

#### Master
- [bevy-master](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/bevy-master/SKILL.md) - Bevy router.

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