AI agent skill · by @Unity-Technologies
Tilemap Palette Create
Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.
Archived 2026-10-23 · Source updated 2026-09-29. Check the original repository for the latest version.
SKILL.md instructions
# Tilemap Palette Creation ## Workflow ### Step 1: Parameter Gathering WAIT for the user to specify the following parameters if not already provided: - **Palette Name**: The name of the asset. - **Grid Type**: Rectangular, Hexagonal, or Isometric. - **Cell Size**: Optional (defaults based on Grid Type). - **Sort Axis**: Required for Isometric palettes. ### Step 2: Asset Creation Utilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset. ## Branching Logic (Grid Types) ### Path A: Rectangular - Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default. ### Path B: Hexagonal - Use cell size: `(0.8659766, 1, 1)`. ### Path C: Isometric - Use cell size: `(1, 0.5, 1)`. - Use a **Custom Sort Axis** with value `(0, 0, 1)`. ### Path D: Isometric Z As Y - Use cell size: `(1, 0.5, 1)`. - Use a **Custom Sort Axis** with value `(0, 0, 1)`. ## Post-Creation Ensure that there is a `GridPalette` as a sub-asset of the Tile Palette asset. ## References Code Template: "scripts/CreatePaletteTemplate.cs"