AI agent skill · by @zenobi-us
Cyberwise Recommends
Tell someone a mod is missing only when it actually blocks what they are doing, and never twice - the capability checks behind "you cannot do that without X", and the on-disk preference that records a no. Use when a requested task needs a tool the install does not have, and before mentioning any mod nobody asked about.
Archived 2026-10-23 · Source updated 2026-09-18 · License: MIT. Check the original repository for the latest version.
SKILL.md instructions
# Cyberwise: recommending, sparingly > **Verified:** Cyberpunk 2077 patch 2.31 - August 2026 Load `cyberwise` alongside this for the method rules. This skill exists to say **one useful sentence at the right moment**, and to shut up otherwise. It is not a modlist, not a starter pack, and not a curated collection. `cyberwise-reports/tools/Compare-Collection.ps1` already carries the rule this skill inherits: > It is not a shopping list and must not be presented as one. **Hard cap: about six items.** If the capability table grows past that, this skill has become the thing it was written to avoid. Adding a row requires a concrete loss - something that becomes *impossible* or *invisible* without it. "Popular", "most people use it" and "it's really good" are not criteria. ## The distinction the whole skill turns on | | what it is | can the user mute it? | |---|---|---| | **Prerequisite** | they asked for something this install cannot do | **No.** It is the answer to their question | | **Recommendation** | nobody asked; you noticed something missing | **Yes**, and permanently | Getting this backwards in either direction is the failure mode. Suppressing a prerequisite leaves someone staring at an empty result with no explanation - "you have no appearance presets" is a lie of omission when the truth is "nothing here creates them". Treating a recommendation as a prerequisite is how a helpful tool turns into an upsell. Concretely: asked to read appearance presets on an install with no ACU, say that ACU is what creates them and there are none. Asked about *textures* on that same install, say nothing about ACU at all. ## Before you mention a mod nobody asked about ```powershell . tools\ModPreference.ps1 Test-RecommendAllowed -Item 'Appearance Change Unlocker' # false -> silence ``` False means **silence**, not a softer mention. A user who said no and gets a gentler version of the same suggestion has been ignored, and knows it. Then, if they say no: ```powershell Register-Decline -Item 'Appearance Change Unlocker' -Reason 'not interested' Set-RecommendMode -Mode off # "don't recommend mods to me, ever" ``` **One item per conversation. Once, ever.** A decline is permanent and dated. Asking twice is the failure this skill exists to prevent, and "I forgot" is not a defence the user can see. ## Where the preference lives, and why not in memory `%USERPROFILE%\Saved Games\CD Projekt Red\Cyberpunk 2077\Cyberwise\preferences.json` An agent's memory is good local mutable config and a bad authority for a rule that governs behaviour: - this family runs under **Claude Code and Codex**, and one agent's memory is invisible to the other; - the skills **ship to other people**, whose agent has no memory of anyone's preferences and must not need one; - a preference that governs a tool should be **readable and editable by the person it governs**. An agent may also note the preference in its own memory. That is a cache. **When the two disagree the file wins**, and the memory is what gets corrected. The store fails **closed**: an unreadable `preferences.json` is treated as `recommendations: off`. A corrupt file must never silently re-enable something the user switched off. ## Tools here | tool | what it does | |---|---| | `tools/Test-Capabilities.ps1` | what this install cannot do, and what is missing to do it | | `tools/ModPreference.ps1` | read and record what the user has already said | ```powershell tools\Test-Capabilities.ps1 -GameRoot '<path>' # the table tools\Test-Capabilities.ps1 -GameRoot '<path>' -For presets # exit 1 if blocked ``` `-For` is the gate other skills call before promising something. It names the missing dependency chain too - "install ACU" is useless advice to somebody who has no CET. ## What is deliberately not here **The framework layer.** `cyberwise/tools/Test-InstallReady.ps1` already checks RED4ext, redscript, CET, ArchiveXL, TweakXL and Codeware, and answers "would launching work". That is a readiness question. This skill answers a capability question, and covers the **CET-mod layer** readiness does not - ACU above all, because its absence is invisible: the appearance tools in `cyberwise-saves` find an empty folder and report nothing wrong. **Anything version-shaped.** "Your ArchiveXL is out of date" belongs to readiness, not here.