Software Development AI agent skills
13,359 skills in the archive. Read a skill’s instructions or open its original repository.
Baize
by @chujianyun
将公开或用户有权访问的 Wiki 完整转换为面向 Agent 的离线知识 Skill,并按原 Wiki 层级保存 Markdown、生成检索索引和逐文档哈希清单,支持无变化不落盘的手动或自动增量更新。当用户要求把 Wiki、文档站或帮助中心做成 Skill、同步已有 Wiki Skill、保持文档目录树或设置 Wiki Skill 自动更新时使用;不用于只摘要单篇网页或绕过登录、付费墙和访问控制。
Agent Optimizer
by @chujianyun
Agent 设计顾问与审查工具。基于 12-Factor AgentOps 最佳实践,用于:(1) 探讨 Agent 架构设计方案;(2) 审查现有 Agent/Skill/工作流的设计,发现问题,给出改进建议。触发词:审查我的 agent、帮我分析这个 skill、agent 设计、agent 优化、帮我 review 这个工作流、这个 agent 有什么问题、怎么设计 agent、agent 架构咨询。
Agent Md Advisor
by @chujianyun
AGENTS.md / CLAUDE.md 最佳实践顾问。用于用户询问 agents markdown、AGENTS.md、CLAUDE.md、Claude Code memory、AI coding agent 指令文件的格式、结构、最佳实践;也用于审查、诊断、重写、优化或从零创建 AGENTS.md、CLAUDE.md、CLAUDE.local.md、.claude/rules 等 agent 指令文件。不适用于通用 README…
Wechat Official Account Qr
by @chujianyun
微信公众号关注二维码生成助手。当用户要根据公众号 ID、微信号、原始 ID 或 `gh_...` 生成公众号二维码、下载成本地图片并在 Agent/Codex 聊天里显示,或不知道如何在微信里找到公众号 ID、需要操作引导图时使用此技能。只适用于微信公众号二维码,不用于小程序码、个人微信二维码或企业微信二维码。
Claude Config Advisor
by @chujianyun
审查或设计 Claude Code 项目配置。用于用户提到 `.claude`、`CLAUDE.md`、Claude 配置文件、项目级 Claude 自定义配置、配置结构是否合理、该创建哪些配置文件,或希望从零规划 Claude 配置时使用。默认先审查或诊断,再给方案;只有用户明确要求时,才进一步输出推荐结构或样例文件。
Hermes Qq
by @chujianyun
当用户想在 Hermes Agent 正式版 main 分支上补充 QQ platform 支持,或明确提到“给 hermes main 增加 QQ 渠道”“把 QQ support 作为 skill 安装到 Hermes”“让正式版 Hermes 支持 QQ 和文件发送”时使用。这个技能会把当前仓库补成支持 QQ Bot、QQ 文件发送、QQ 平台配置和工具集接线的版本。
Github Code Interpreter
by @chujianyun
GitHub 源码解读助手。适用于用户提供 GitHub 仓库链接,并希望解读源码、理解原理、分析架构、生成学习报告或快速上手文档时使用。会在 working 目录下生成源码解读和快速上手两份文档。默认先交付初稿,不自动复查;如果用户明确同意,再安排后续复查。不适用于仅克隆仓库或只要一句简介的场景。
Photoplus Downloader
by @chujianyun
PhotoPlus相册批量下载原图工具。当用户需要从 photoplus.cn/live/ 相册批量下载原图时使用此技能。适用于 photoplus.cn 相册链接,支持多线程并发、自动跳过已下载文件。
Will Codex Quota Reset
by @chujianyun
查询 willcodexquotareset.com 的 Codex 配额重置预测,返回 forecast 中的重置概率(score 百分比)、距上次重置的天数与小时数、最近重置时间、是否已宣布重置和评分构成。当用户询问 Codex quota 是否会重置、重置概率、上次重置多久、Will Codex Quota Reset 网站预测或要求调用 /api/forecast 时使用;不用于查询用户个人账户的实际用量或官方配额余额。
Alltuu Downloader
by @chujianyun
喔图(alltuu.com)云摄影相册批量下载工具。当用户需要从 alltuu.com / m.alltuu.com 相册批量下载原图时使用此技能。支持下载原图(6720x4480 级别),自动处理签名URL,并发下载。适用于 alltuu.com/album/ 相册链接。
Mermaid
by @chujianyun
Mermaid 图绘制助手。适用于用户明确要求绘制 Mermaid 图,或提到流程图、架构图、时序图、状态图、甘特图、ER 图、用户旅程图、类图,并希望直接输出 Mermaid 代码块时使用。会先判断最合适的图类型,再生成可渲染、结构清晰的 Mermaid 代码,并在必要时附上简短说明或迭代建议。不适用于追求高保真视觉设计稿的场景。
Opendataloader Pdf
by @chujianyun
PDF 数据提取工具。当用户提到"PDF 提取"、"PDF 转 Markdown"、"PDF 解析"、"提取 PDF 内容"、"PDF 转 JSON"、"RAG PDF"时使用。OpenDataLoader PDF 是目前基准测试第一的 PDF 解析器,支持本地模式(快速、确定)和混合 AI 模式(复杂表格、扫描件、公式),输出 Markdown、JSON(带边界框)、HTML。适用于需要从 PDF 提取结构化数据用于 RAG/LLM…
命理解读师
by @learnwithu
紫微斗数命盘解读 V2:输入生辰信息,精确排盘并生成可视化命盘解读报告(HTML)。支持格局量化仪表盘、空宫借星标记、流年时空压力热力表,双主题(典藏/赛博)可切换。融合紫微三合派、中州派和手相互证的方法论。当用户提到算命、命盘、紫微斗数、排盘、命理、八字、运势、看命、生辰分析时触发。也适用于用户说「帮我看看命盘」「算一下」「排个盘」「看看运势」的场景。即使用户只是说「帮我分析一下我的性格/事业/感情」,只要上下文暗示需要命理分析,也应该触发。
Event Sourcing
by @citypaul
Event sourcing patterns for functional TypeScript — persist state as an append-only log of past events and rebuild it by folding them. Use when implementing a Decider write model, an event store, projections and read models,…
Xstate
by @citypaul
Model front-end and workflow logic as XState v5 statecharts and actors — when finite states earn their place (and when @xstate/store or a discriminated union is honest), event-first machine design, guards/actions/delays, invoke…
Hexagonal Architecture
by @citypaul
Use when the user or project explicitly adopts hexagonal (ports and adapters) architecture — a README, CLAUDE.md, or ADR that says so is the opt-in. Once a project has opted in, load this for every code change in it, not only…
Domain Driven Design
by @citypaul
Domain-Driven Design patterns for TypeScript. Use when implementing ubiquitous language, value objects, entities, aggregates, domain events, domain services, or bounded contexts. Only applies to projects that explicitly use DDD.…
Structure Codebase
by @citypaul
Design, audit, and evolve physical source and package structures that expose real architectural boundaries while keeping related behavior together. Use when creating or reviewing repository trees, deciding where files or…
Api Design
by @citypaul
Stable consumer-facing API and interface design patterns. Use when designing REST endpoints, cross-team boundaries, or any externally consumed or versioned service contract. Covers contract-first development, error semantics…
Cli Design
by @citypaul
Unix-composable CLI design patterns. Use when building CLI tools, designing command trees, implementing output layers, or testing CLI behavior. Covers stream separation (stdout/stderr), format flags (--json/--plain), exit codes,…
Teach Me
by @citypaul
Structured learning and tutoring for any topic. Use when the user wants to learn a concept, be quizzed, create a learning plan, generate a structured course, or produce reviewable HTML lessons. Invoked via /teach-me [topic].
Panel Review
by @citypaul
Composable multi-agent code review of any change boundary — the working tree mid-development, a branch diff, a stacked layer, or a pull request: one orchestrator fans out sub-agents, each loading exactly one installed skill as a…
Observability
by @citypaul
Observability as an engineering discipline — wide events / canonical log lines, OpenTelemetry instrumentation (traces, metrics, context propagation, sampling, Collector), SLIs/SLOs/error budgets, symptom-based alerting with burn…
Evaluate Existing Solutions
by @citypaul
Research and compare established libraries, open-source tools and applications, managed services, and standard, framework, or platform primitives against an explicit bespoke baseline before committing to a material generic…
Codebase Design
by @citypaul
Design and evaluate deep modules: cohesive responsibility behind a small, stable caller-facing contract, with information hiding, justified seams, explicit effects, dependency strategy, and behavior-focused tests. Use when…
Front End Testing
by @citypaul
Behavior-driven UI testing patterns across Vitest Browser Mode, Playwright E2E evidence boundaries, and DOM Testing Library. Use when testing any front-end application, writing UI or end-to-end tests, querying DOM elements,…
Improve Codebase Architecture
by @citypaul
Audit an existing repository or multi-module subsystem for evidence-backed architecture improvements, rank bounded candidates, and present them in a visual HTML report with before-and-after diagrams and a top recommendation. Use…
Functional
by @citypaul
Functional programming patterns with immutable data. Use when writing logic, data transformations, or encountering mutation bugs — including any feature request that builds, merges, filters, sorts, prices or otherwise reshapes…
Reduce System Complexity
by @citypaul
Reduce total mechanism in a selected existing system or behavior path while conserving its agreed observable behavior and non-functional guarantees. Use when the user explicitly wants fewer branches, states, dependencies,…
Finding Seams
by @citypaul
Use when existing code has untestable dependencies that prevent writing tests -- direct construction of collaborators, static or global function calls, tight coupling to external systems, or singleton access patterns.…
Specification
by @citypaul
Turn fuzzy intent into shared understanding and acceptance criteria — specification as a conversation, run one question at a time, before any story is split or planned. Use when an idea, feature request, or problem statement has…
Render Code Shape
by @citypaul
Render the shape of code — module boundaries, the types that cross them, signatures, and a cited call graph — for code that already exists or a change about to be built. Every name, type, and path is read from source and cited,…
Stack Pull Requests
by @citypaul
Decide whether planned vertical implementation work should ship as independent pull requests or as a stack of small ordered pull requests, then plan, build, review, update, and merge the stack safely. Use when one slice is too…
Characterisation Tests
by @citypaul
Use when modifying existing code that lacks tests and you need to document its actual current behavior before making changes -- the legacy code dilemma where you need tests to refactor safely but the code was not written for…
Debugging
by @citypaul
WHEN diagnosing a reproducible or observable software failure outside a CI-pipeline-specific workflow; NOT for speculative cleanup, general code review, or speculative behavior changes presented as fixes. Preserves evidence,…
Acceptance Review
by @citypaul
WHEN deciding whether a PR, branch, diff, or current implementation satisfies an authoritative issue, specification, or decision contract; NOT for improving the written artifact, reconstructing meetings, general code review, or…
Find Skills
by @citypaul
Discover and, with authorization, install agent skills from the open skills ecosystem. Use when the user explicitly asks to find or install a skill from the external skills ecosystem, asks whether an installable agent skill…
Mutation Testing
by @citypaul
Set up and run mutation testing with Stryker, including full-project and focused diff runs against the current review base, then use surviving mutants to strengthen weak or missing tests. Use as the end-of-phase PR-readiness…
Twelve Factor
by @citypaul
Twelve-Factor App patterns for software-as-a-service and long-running process applications. Use when configuring deploy-time environment, backing services, process startup/shutdown, or operational parity. Apply individual…
React Testing
by @citypaul
React component testing patterns including components, hooks, context, and forms. Covers Vitest Browser Mode with vitest-browser-react and @testing-library/react. Use when testing React applications. For general UI testing…
Folder Structure
by @citypaul
Deprecated compatibility alias for structure-codebase. Activate only for the exact legacy name folder-structure or an explicit $folder-structure invocation. Contains no independent architecture guidance and must delegate to the…
Test Design Reviewer
by @citypaul
Review test quality using Dave Farley's eight properties of good tests. Use when assessing a test file or suite for understandability, maintainability, repeatability, atomicity, necessity, granularity, speed, and evidence of…
Refactoring
by @citypaul
Refactoring assessment and behavior-preserving patterns for code with a passing baseline and proportionate preservation evidence. Use when the user asks to clean up, tidy, simplify, restructure, deduplicate, collapse, or merge…
Planning
by @citypaul
Planning work as vertical slices or an explicitly selected mechanism-reduction program in small, known-good increments, with independent pull requests or an optional stacked-PR topology across one or more ordered slices. Use…
Expectations
by @citypaul
Decide where a learning, gotcha, or decision should live so it is not lost, and capture it there while context is fresh. Use when the user says they just discovered, learned, or found out something non-obvious, asks where a fact…
Typescript Strict
by @citypaul
TypeScript strict mode patterns including schema-first development, branded types, type vs interface guidance, and tsconfig strict flags. Use when writing TypeScript code, defining types or schemas, or reviewing type safety. For…
Testing
by @citypaul
Testing patterns for behavior-driven tests. Use when writing tests, creating test factories, structuring test files, or deciding what to test. Do NOT use for UI-specific testing (see front-end-testing or react-testing skills).
Jlink
by @zhinkgit
J-Link 下载与在线调试工具,用于探测设备、烧录固件、读写内存、查看寄存器、复位目标、读取 RTT/SWO 日志, 以及在线调试(暂停/恢复/单步/断点运行/调用栈/变量查看)。 当用户提到 J-Link、JLink、RTT、烧录固件、写内存、读内存、寄存器查看、目标复位、探针连通性检查、 在线调试、单步、断点、调用栈时自动触发,也兼容 /jlink 显式调用。 即使用户只是说"烧录一下"、"看看 RTT 输出"或"调试一下",只要上下文涉及…
Net
by @zhinkgit
嵌入式网络调试工具,用于发现接口、抓包、分析 pcap/pcapng、做连通性测试、端口扫描和流量统计。 当用户提到 Wireshark、tshark、Npcap、抓包、网络联调、端口扫描、连通性排查、pcap 分析、 网络接口、ping 测试、traceroute、流量统计、Modbus TCP、EtherNet/IP 等网络协议调试时自动触发, 也兼容 /net 显式调用。即使用户只是说"抓个包看看"、"扫一下端口"、"网络通不通"或"分析一下这个…
Can
by @zhinkgit
嵌入式 CAN / CAN-FD 调试工具,用于扫描接口、监控报文、发送测试帧、记录日志、数据库文件解码和总线统计。 当用户提到 CAN、CAN-FD、DBC 解码、总线抓包、USB-CAN 联调、报文发送、总线统计、 PCAN、Vector、slcan、CAN 接口扫描、CAN ID 过滤、ASC 日志、BLF 文件时自动触发, 也兼容 /can 显式调用。即使用户只是说"看看 CAN 报文"、"发一帧试试"或"解码一下 DBC",…
Serial
by @zhinkgit
嵌入式串口调试工具,用于扫描串口、实时监控、发送数据、记录日志和 Hex 查看。 当用户提到串口、COM 口、UART、AT 命令调试、波特率、Hex 串流、串口抓日志、 串口监控、查看 MCU 输出、二进制协议联调时自动触发,也兼容 /serial 显式调用。 即使用户只是说"看看串口输出"、"发个 AT 命令"或"抓一下日志",只要上下文涉及 串口通信就应触发此 skill。
Eide
by @zhinkgit
EIDE (Embedded IDE) 工程构建工具,用于扫描 .eide/eide.yml 工程、枚举构建 配置 (ConfigName)、执行 build/rebuild/clean 并解析构建日志,返回可供 jlink/openocd 复用的产物路径。当用户提到 EIDE、Embedded IDE、eide.yml、 unify_builder、VS Code EIDE 扩展、Cl.eide 时自动触发,也兼容 /eide 显式调用。…
Ssh
by @zhinkgit
SSH/服务器操作助手。用于远程服务器、user@host、SSH 配置、上传下载、部署、跳板机、隧道、端口转发、服务器命令执行等任务;以 ~/.ssh/config 的 Host 别名为唯一服务器清单,优先密钥认证,通过本 skill 的 Python 脚本封装 OpenSSH 操作。
Probe Rs
by @zhinkgit
probe-rs 下载与调试工具,用于探针发现、固件烧录、复位、内存读写、GDB Server 调试和 RTT 日志读取。 当用户提到 probe-rs、cargo-embed、DAP、RTT、CMSIS-DAP、ST-Link、J-Link、烧录、芯片信息、 连接 under reset、probe 选择器、probe-rs gdb、probe-rs attach 时自动触发,也兼容 /probe-rs 显式调用。 即使用户只是说"用…
Keil
by @zhinkgit
Keil MDK 工程构建工具,用于扫描 .uvprojx/.uvproj/.uvmpw 工程、枚举 Target、执行 build/rebuild/clean 并解析构建日志,返回可供 jlink/openocd 复用的产物路径。 flash 子命令仅作为兼容入口保留。当用户提到 Keil、MDK、uVision、UV4、 Target 枚举、编译、重建、清理、烧录、下载固件、flash 时自动触发,也兼容 /keil 显式调用。…
Gcc
by @zhinkgit
GCC 嵌入式工程构建工具(CMake + arm-none-eabi-gcc),用于扫描 CMake 型嵌入式工程、 列出预设、配置、编译、重建、清理和分析 ELF 大小。当用户提到 GCC、arm-none-eabi、 CMake 嵌入式编译、Ninja 构建、ELF 大小分析、arm-gcc、交叉编译、cmake --build、 cmake --preset 时自动触发,也兼容 /gcc 显式调用。即使用户只是说"编译一下"或…
Spin Selling
by @getagentseal
Applies Neil Rackham's SPIN methodology (Situation/Problem/Implication/Need-payoff questions) to major B2B sales. Use for complex multi-call sales cycles, enterprise deals where the customer must justify the decision to others,…
Mom Test
by @getagentseal
Validates business ideas through customer conversations using Rob Fitzpatrick's Mom Test framework. Use when planning user interviews, getting product feedback, validating ideas, designing discovery questions, or extracting…
Workflow
by @zhinkgit
embeddedskills 的薄编排层,用于在当前 workspace 中发现工程、选择 build/flash/debug/observe 后端、串联 .embeddedskills/state.json,并聚合底层 skill 的结果。 当用户明确输入以下命令之一:"一键构建烧录"、"自动诊断"、"串起 build -> flash -> debug -> observe" 或显式调用 /workflow 时触发。
Terminal
by @zhinkgit
双向交互终端会话工具,用于串口终端、SSH 交互 Shell、本地 Shell、设备控制台、AT/CLI 菜单、需要保持上下文的交互式调试;当用户提到交互终端、串口终端、SSH 终端、打开 shell、发送命令后继续读输出、保持会话、登录后操作、菜单式命令行时触发,也兼容 /terminal 显式调用。
Blueprint Graphs
by @kevinpbuckley
Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via…
Animation Editing
by @kevinpbuckley
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose,…
Materials
by @kevinpbuckley
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material…
Landscape Auto Material
by @kevinpbuckley
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material,…
Animsequence
by @kevinpbuckley
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add…
Blueprints
by @kevinpbuckley
Create and modify Blueprint assets, variables, functions, components, event dispatchers, and interfaces. Use when the user asks to create a Blueprint/BP, add a variable or component to a Blueprint, make an event…
Niagara Emitters
by @kevinpbuckley
Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is…
Landscape
by @kevinpbuckley
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape,…
Map Blockout
by @kevinpbuckley
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the…
Asset Management
by @kevinpbuckley
Import files from disk (images, meshes, any format the editor imports), export textures, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate,…
Landscape Materials
by @kevinpbuckley
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer…
Pcg
by @kevinpbuckley
Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface…
Skeleton
by @kevinpbuckley
Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and…
Customizable Object
by @kevinpbuckley
Read, build, wire, parameterize and compile Mutable Customizable Object graphs (UCustomizableObject) — skeletal mesh chains, mesh sections and materials, components, enum/float/color/texture parameters, switches, groups and…
Niagara Systems
by @kevinpbuckley
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets.…
Frame Rate
by @kevinpbuckley
Diagnose and remove FPS caps so the editor and game run uncapped (or at a target FPS). Use when the user says the editor/game is "locked", "capped", or "stuck" at a frame rate (commonly 60 FPS), asks to "unlock"/"uncap"/"raise"…
Engine Settings
by @kevinpbuckley
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a…
Animation Blueprint
by @kevinpbuckley
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or…
Project Settings
by @kevinpbuckley
Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or…
Viewport
by @kevinpbuckley
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode…
Enhanced Input
by @kevinpbuckley
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context…
Pie Testing
by @kevinpbuckley
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or…
Metasounds
by @kevinpbuckley
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add…
Foliage
by @kevinpbuckley
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage…
Enum Struct
by @kevinpbuckley
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields.…
Level Actors
by @kevinpbuckley
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's…
Uv Mapping
by @kevinpbuckley
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV…
Sound Cues
by @kevinpbuckley
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or…
Gameplay Tags
by @kevinpbuckley
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee,…
Behavior Trees
by @kevinpbuckley
Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService +…
Gas
by @kevinpbuckley
Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with Blueprint/Object tools and…
Vibeue
by @kevinpbuckley
Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input,…
Profiling
by @kevinpbuckley
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is…
Brand Strategy
by @arnabbagxd
Full brand strategy workflow for agencies and brand consultants. Acts as a senior brand strategist — collects client information through a structured questionnaire, then generates a complete, polished brand strategy report. Use…
B2b Brand Marketing
by @arnabbagxd
Build and execute brand marketing strategy for B2B companies — thought leadership, ABM brand layer, trust signals, LinkedIn presence, long sales cycle brand touchpoints, and enterprise credibility. Use when the user says "B2B…
Brand Manifesto
by @arnabbagxd
Write a brand manifesto — a bold, belief-driven declaration of what the brand stands for, fights against, and exists to change. Use when the user says "brand manifesto", "manifesto", "what we believe", "brand declaration",…
Target Audience
by @arnabbagxd
Define a brand's target audience with deep personas, psychographics, and ICP (Ideal Customer Profile). Use when the user says "target audience", "ideal customer", "customer persona", "audience persona", "ICP", "who is our…
Brand Story
by @arnabbagxd
Craft a brand's origin story, founder narrative, and "why we exist" statement. Use when the user says "brand story", "origin story", "founder story", "why we exist", "about us", "our story", "company narrative", "brand…
Upgrading Dbt
by @dbt-labs
Use when a user wants to upgrade, update, or migrate a dbt project to the latest version — e.g. "upgrade my dbt project," "migrate this off dbt 1.5," "get this project running on the latest dbt," "bump the dbt version." Upgrades…
Using Dbt For Analytics Engineering
by @dbt-labs
Builds and modifies dbt models, writes SQL transformations using ref() and source(), creates tests, and validates results with dbt show. Use when doing any dbt work - building or modifying models, debugging errors, exploring…